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Cyndaquil
#16
Well when i am learning i don't like people saying whats bad but telling me what to do better and he has helped
quite a bit but i would rather him leave out harsh language in any case thanks for the help.
Now back to the sprite
[Image: cyndasketch.png]
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#17
Thanks for making it painfully obvious that you didn't read this

I should probably warn you for it but uh
it's all the way over by your rep and I don't want to do it
anyways
[Image: bbbg.png]
#18
Wow your good, anyway there's not much else i can do and i see i have a lot to learn.
Since there isn't anything left to do i guess you could close this.
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#19
No, there's a lot you can do. That's why I made the edit


it's supposed to show you what you can do
#20
Oh in that case thank you i will work on it tomorrow
well one more tonight
[Image: cyndasketch.png]
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#21
i'll make it easier for you to understand why you shouldnt outline the fire.

fire as it is isnt a solid object, and you should add outlines to solid objects only. not always, but at least not here. same as its shadows, it cant block light therefore it cant cast a shadow.
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#22
Your palettes are really bad.
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#23
i opened this up in paint.net and upped the contrast, the colour saturation and intensity:
[Image: videopochied.png]
so even if you don't restart the sprite from scratch you can change some things that make a visible difference.
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






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#24
Well here's my original palette and the one with more intensity on the dark colors.
[Image: cyndasketch.png]
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#25
look at what 1up did, look at a reference, and change the contrast first (which you haven't done in the update), then with the the colour saturation, and only then after that can you mess around with the colour intensity.
if you're not sure, create a strip of your attempts at getting these levels right, and we'll tell you which we prefer!
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






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