[x]We're back! After a failure of the drives in our database server, all data has been restored from last night's backup. The last 24 hours or so of submissions will likely need to be re-made but everything else should be okay. Please let me now if you notice anything not working as it should though. Thanks! -Petie


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Kirby Subscreens
#16
come to think of it that must have tooken ages to rip, all those transformations
[Image: ted.gif][Image: cactus.png][Image: ted.gif]
Cactus, cactus cactus!






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#17
Miles07 Wrote:Right.. thanks Hylianfox!

And that really sucks to have to redownload everything at EVERY session... Try buying a flash drive. That's where I put my downloaded crap.

again sound advice (why didn't I think of that? Defeated)

You're rapidly becoming my favorite person around here.
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#18
hell YES! The 'poppy bright' thing not only works, but I found a site where I can get both the US and Japanese versions of the game.

Now I can rip screens like there's no tomorrow! NO$GBA is a much better emulator than the other one I was using, the problem now is that it doesn't take savestates from GameFAQs. Looks like I'll have to get myself a flash drive to save my progress.
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#19
Convenience and accessibility are the keys to getting effective sprite-ripping done, Hylianfox. An ideal sprite-ripper should have:

- one emulator per system in which ripping is to take place, preferably one with frame-by-frame slow motion and screenshoting capabilities (I recommend VBA for GBA games, for example)
- one copy of the ROM for the games to be ripped
- ample memory for storing screenshots and other ripped files in bulk
- one good image-editing program (like Macromedia Fireworks or Adobe Photoshop)
- PLENTY of time
- lots of savestates. This is key because if you missed a sprite in an important cutscene or whatever, chances are you can't get back to there. Cycle through each savestate (1-10) every time you need to start rippin' sprites, then slow down the frame rate, screenshot every frame, then pause emulation. If at any time you miss a sprite, load that last save state and start ripping all over again. (yes, it DOES take a while). Screenshot EVERY frame, and delete the identical ones AFTER you rip the whole sprite animation and BEFORE you start making it into a sheet.
~ Returned from the brink ~

My submissions - My other sheets
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#20
thanks again for the tips.

As for screenshots, I've just been saving them to photobucket(like I do with finished/in progress sheets, PNG format of course) and removing them once I'm done. I'm still working up to trying trying my hand at frame-by-frame ripping.
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#21
bump Genki ^_^
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#22
'squeak, squeak'

OO
>'V'<
wow, that was really poor attempt at a mouse smiley :p
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#23
The Ninja Sub-Screen from Squeak Squad is my favorite.
Ngamer01's Portal - Updates whenever.
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#24
Nice work. Keep it up!
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#25
I have come back from the dead to say -- whoa! Whoa! Holy crap!

(If a topic is more than a month old, don't bump it, please.)
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