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Another thread about Pokemon sprites?
#16
how about ditching the yellow for the body, and use white? Flareon doesn't use it for its yellow fur tufts, after all. you could use yellow or green for shading, then, and it'll be more noticeable without having to use a darker green.
[Image: bunka3.png]
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#17
Drat, you updated. Well, in the meantime I made some changes to your previous version of Leafeon and I think the shading and colours, at least, look nice.

[Image: leafeon.png]
(Faces slightly different)

Hope it can be helpful to you.
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#18
Neslug, I took a lot of you changes around the paws and leaves into account and I think that helps. But making the body white instead of green, as Jovian suggested, looks a whole lot better in my opinion.

[Image: eevees.png]
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#19
That looks much better.
茶 = Tea
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#20
Only complaint is that the white body was a trick used more often in Red & Blue than Gold & Silver.

Here's the Pokémon Gold lineup: http://www.spriters-resource.com/gameboy...heet/20120

The Togepi, Bellsprout and Seel evolution lines are probably the best examples. Try making the yellow a bit darker so it would be visible on a real Gameboy and I think you're just about set (and fix the shading on the butt). The yellow from Ninetales would probably be fine.
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#21
[Image: eevees.png]
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#22
There, looks more in-style now.
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#23
Looks alot better now.
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#24
Leafeon looks like it has a really thick brow ridge due to the way you shaded/anti AA'd. And it's front legs seem too closely spaced together.
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#25
You need to exaggerate certain proportions. All the Evee evos have rather large, bold looking heads that puts the focus on the head and the body in the background. You need to focus more on making the head stand out and using that to make the body. Place the head lower, make the ears droop and touch the ground so you can make the sprite taller, I dunno. The bodies need more bulk in size, other than that, these are ok.
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#26
ooh yes, much better. I'm pretty excited as to how these'll turn out, really. I remember back when I tried an all-Eevee evo team in Crystal...
[Image: bunka3.png]
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#27
(02-17-2010, 11:43 PM)Apparatus Wrote: You need to exaggerate certain proportions. All the Evee evos have rather large, bold looking heads that puts the focus on the head and the body in the background. You need to focus more on making the head stand out and using that to make the body. Place the head lower, make the ears droop and touch the ground so you can make the sprite taller, I dunno. The bodies need more bulk in size, other than that, these are ok.
Not so much Espeon and Umbreon. The differenc e is the ruff around the neck. Flareon, Jolteon, and Vaporeon (and Eevee) all have fur around their necks, which this style exaggerates. It's more the ruff around the neck, not the head. Espeon has large ears, but look at it's body compared to its head. You can see more of its body, and you can see its neck. That makes its head look smaller. Same with Umbreon. I spent a long time trying to get the heads to be in proportion to the bodies, and they are when compared to Espeon and Umbreon. Really, the first 3 evolutions don't work as well as references for body-head size references because of the ruff, which is why the bodies looks smaller. I'm sorry if this sounds like a cop-put from fixing it, but that's really the way they are. I will bulk them up a bit in my next update, which is coming soon. But as for the head size, right now they're pretty much the same size, if not bigger, than all of the others.

Update:
[Image: eevees.png]
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#28
Leafeon still has a rather large head:
[Image: 475.png]
Looking at this and looking at Leafeon again, it seems like you have his head shape all screwed up. He does not really have those little curves on the side, his mizzle goes straight into his ears, and his ears aren't shapes like that. They curve with the muzzle as well.
[Image: 476.png]
Glaceon has much larger ears than the ones you've given it, so to give it the large ears might I suggest reworking the pose so its lying down, or a more feline like position? His tail is also really small and not diamond shaped enough.
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#29
(02-18-2010, 05:35 PM)Apparatus Wrote: Leafeon still has a rather large head:
[Image: 475.png]
Looking at this and looking at Leafeon again, it seems like you have his head shape all screwed up. He does not really have those little curves on the side, his mizzle goes straight into his ears, and his ears aren't shapes like that. They curve with the muzzle as well.
[Image: 476.png]
Glaceon has much larger ears than the ones you've given it, so to give it the large ears might I suggest reworking the pose so its lying down, or a more feline like position? His tail is also really small and not diamond shaped enough.
Leafeon's ears are not always straight up like that. They look like they are coming up from the side and curving witht he muzzle, but that's just because of the position of the head. I was trying to give it a more organic, lifelike pose. The ears actually aren't free moving and can bend, as shown here and here. Those "curves" as you call them are those little tufts of fur I made them larger to try and add emphasis to the head and make it bolder.

As for Glaceon, the ears are a little small, but I don't see why I have to rework the pose to make the ears larger. I can simply just make the larger the way they are. The tail, too.
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#30
Quote: his ears aren't shapes like that
>Leafeon's ears are not always straight up like that. They look like they are coming up from the side and curving witht he muzzle, but that's just because of the position of the head. I was trying to give it a more organic, lifelike pose. The ears actually aren't free moving and can bend, as shown here and here.

i fail to see how any of that actually acknowledges anything in his comment other than the word "ears"
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