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Ridley
#61
The problem with the first one is the foot closest to us. It should be flat pointing toward us, not sloped down.
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#62
The one on the left isn't mine, it's Arthur's. And the pose is pretty much the same, I just made one leg bend in a different direction. The one on the left looks like it's leaning way too far forward IMO.
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#63
I'm guessing you guys couldn't wait for me to get back working on this? lol
[Image: ridley2.png][Image: w359.png]
Finally had some time to work on it again and still am. Thank you Arthur for giving me an idea on how the idle show be made into.
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#64
(01-08-2010, 07:44 AM)Blitz Troopa Wrote: Looks good but the wing looks to small

Actually I think the small wings are good. Look at the other official Ridley sprites:

http://spriters-resource.com/snes/smetroid/sheet/1713
http://spriters-resource.com/gameboy_adv...heet/16352
http://spriters-resource.com/gameboy_adv...heet/16350

They are very small.

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#65
(01-09-2010, 01:50 AM)Koopaul Wrote:
(01-08-2010, 07:44 AM)Blitz Troopa Wrote: Looks good but the wing looks to small

Actually I think the small wings are good. Look at the other official Ridley sprites:

http://spriters-resource.com/snes/smetroid/sheet/1713
http://spriters-resource.com/gameboy_adv...heet/16352
http://spriters-resource.com/gameboy_adv...heet/16350

They are very small.

yes yes they are
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#66
However the ones in Prime are big, and they're big in Brawl and Melee (check the vid).
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#67
He's right you know. Its really a question of if you want a classic Ridley or a Prime style. Ridley. The difference is that the Prime styled one was made to look good in 3D. Here's a close to the scale of the sprite reference of Brawl Ridley for comparison purposes.
[Image: ridley.png]
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#68
I think it'd be best to go with smaller wings. If it he had a huge wing span, he'd seem like too big of a character.

[Image: ridley2.png][Image: w404.png]

NOTE: I MIGHT need help on the feet. If they don't look too good when I shade them, I'll need help I believe. It's still a heavy WIP.
Since I probably won't be able to make poses for him, I'll seperate the parts when I'm done with it so it'll be easier to make poses.
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#69
honestly i liked how arthur's was coming out better. yours is shaded better but it looks squished
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#70
Star's Ridley looks too much like he's squatting,.
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#71
Some battle stances have people getting lower to the ground, and spreading out their limbs just as Ridley is showing.
It seems fine to me.
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#72
Yeah but the knees should be more bent.

Also upon inspecting it I noticed two shades of black. Or a purple that is so dark its indistinguishable.

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#73
(01-11-2010, 09:16 PM)Kirbyfan Wrote: Some battle stances have people getting lower to the ground, and spreading out their limbs just as Ridley is showing.
It seems fine to me.

Ok. I just thought Ridley would look good hovering. But It does look good.
(edit. by hovering I mean flapping his wings not just sitting there)
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#74
(01-09-2010, 12:50 PM)Shadowth117 Wrote: He's right you know. Its really a question of if you want a classic Ridley or a Prime style. Ridley. The difference is that the Prime styled one was made to look good in 3D. Here's a close to the scale of the sprite reference of Brawl Ridley for comparison purposes.
[Image: ridley.png]
yeah, with big wings 2-D-Ridley would slip through the walls. With small wings he has a better movement, but this restriction is a bit unneccessary if you have big 3-D-areas.
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#75
I just realised, surely if ridleys wings were out, then it would look ridiculous if someone tiny like Stafy grabbed him?

Im sorry, I think he looks awesome with wings unfolded, but it just seems to make not very much sense
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