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Going to try spriting from a top-down perspective or class rpg style.
#19
it would probably look better if you made his furthest foot a bit smaller to show more distance, other than that, his arm swings are really odd.

[Image: 8l5n5.png]

instead of having his arms in this state displayed over his torso, try to make them behind. (if that makes any sense)

[Image: qoY7w33.gif]

look at this animation, for example, at this frame, where he is in the furthest point of his step, that arm is barely visible

[Image: 8l5Fp.png]

again, note the fact that his furthest foot is really small, showing a lot of distance
[Image: summary-bbad004172a3ffceaf4a2064ce34344d.png]
Thanked by: psychospacecow


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RE: Going to try spriting from a top-down perspective or class rpg style. - by Omnikariz - 04-23-2014, 10:08 PM

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