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Koh's Sprite Joint
#38
I definitely like the look of that. The only thing that bothers me is the way the outline is done. I'm personally not a fan of that kind of antialiasing; the outline defines the bounds of the sprite, and when it is broken like that, not only can the boundless colors blend in with whatever is nearby, but it also feels super inconsistent. Like, why have part of an outline? I feel it should be either all or nothing; nothing like Dragon Quest's NES sprites, or all like most other 8-bit sprites.

For inlines, I'd refer to this animation again, as my handling:

[Image: VectorNewWalkDown_zps3387e4f8.gif]

The inlines are denoted by a darker color, so as to denote an edge, yet not be completely black as the outline. This allows for the bounds (outline) of the entire sprite to be completely visible, while at the same time, letting the inside of the bounds flow with the different inner bounds defined.
[Image: tamerkoh.gif?9][Image: DevBanner.png][Image: Youtube.gif]DLBROOKS33
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Messages In This Thread
Koh's Sprite Joint - by Koh - 07-06-2013, 03:17 AM
RE: Koh's Sprite Joint - by Sevenstitch - 07-06-2013, 06:09 AM
RE: Koh's Sprite Joint - by Koh - 07-06-2013, 06:48 AM
RE: Koh's Sprite Joint - by Virt - 07-06-2013, 12:04 PM
RE: Koh's Sprite Joint - by Sevenstitch - 07-06-2013, 02:43 PM
RE: Koh's Sprite Joint - by Koh - 07-06-2013, 02:49 PM
RE: Koh's Sprite Joint - by Koh - 08-21-2013, 12:41 PM
RE: Koh's Sprite Joint - by Quotient - 08-21-2013, 09:19 PM
RE: Koh's Sprite Joint - by Gors - 08-22-2013, 06:57 AM
RE: Koh's Sprite Joint - by Koh - 08-24-2013, 08:21 PM
RE: Koh's Sprite Joint - by Koh - 10-06-2013, 12:52 PM
RE: Koh's Sprite Joint - by Gors - 10-06-2013, 03:21 PM
RE: Koh's Sprite Joint - by Bombshell93 - 10-06-2013, 08:58 PM
RE: Koh's Sprite Joint - by Koh - 01-28-2014, 07:36 PM
RE: Koh's Sprite Joint - by Kitsu - 01-29-2014, 12:23 AM
RE: Koh's Sprite Joint - by Zadaben - 01-29-2014, 01:22 AM
RE: Koh's Sprite Joint - by Gors - 01-29-2014, 05:16 AM
RE: Koh's Sprite Joint - by Koh - 01-29-2014, 12:29 PM
RE: Koh's Sprite Joint - by Kitsu - 01-29-2014, 01:04 PM
RE: Koh's Sprite Joint - by Gors - 01-29-2014, 01:08 PM
RE: Koh's Sprite Joint - by Sketchasaurus - 01-29-2014, 04:28 PM
RE: Koh's Sprite Joint - by Koh - 04-10-2014, 12:04 PM
RE: Koh's Sprite Joint - by Koh - 04-14-2014, 07:24 PM
RE: Koh's Sprite Joint - by Level 1 - 04-14-2014, 07:33 PM
RE: Koh's Sprite Joint - by Kelvin - 04-23-2014, 05:23 PM
RE: Koh's Sprite Joint - by Koh - 04-28-2014, 08:33 AM
RE: Koh's Sprite Joint - by Gors - 04-28-2014, 09:59 PM
RE: Koh's Sprite Joint - by Koh - 05-07-2014, 10:21 AM
RE: Koh's Sprite Joint - by Kelvin - 05-07-2014, 12:37 PM
RE: Koh's Sprite Joint - by E-Man - 05-07-2014, 03:07 PM
RE: Koh's Sprite Joint - by Kelvin - 05-07-2014, 06:44 PM
RE: Koh's Sprite Joint - by Koh - 06-14-2014, 10:27 AM
RE: Koh's Sprite Joint - by Koh - 06-18-2014, 07:18 PM
RE: Koh's Sprite Joint - by Gors - 06-18-2014, 11:33 PM
RE: Koh's Sprite Joint - by Koh - 07-03-2014, 05:08 PM
RE: Koh's Sprite Joint - by E-Man - 07-04-2014, 07:27 AM
RE: Koh's Sprite Joint - by GaryASPG - 07-04-2014, 12:38 PM
RE: Koh's Sprite Joint - by Koh - 07-04-2014, 01:52 PM
RE: Koh's Sprite Joint - by Shawn - 07-04-2014, 02:55 PM
RE: Koh's Sprite Joint - by Koh - 07-04-2014, 03:44 PM
RE: Koh's Sprite Joint - by Chris2Balls [:B] - 07-04-2014, 05:16 PM
RE: Koh's Sprite Joint - by Koh - 07-04-2014, 05:42 PM
RE: Koh's Sprite Joint - by Chris2Balls [:B] - 07-04-2014, 06:28 PM

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