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Poll: Which One Do You Like?
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Ninja 1
50.00%
3 50.00%
Ninja 2
16.67%
1 16.67%
Neither (PffT)
33.33%
2 33.33%
Total 6 vote(s) 100%
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Some new sprites I'm working on...
#19
Been awhile since I've been here...Thanks Solid Spy for you support!

BTW what do 'DOS' (in this context) mean?


I'm honestly kind of confused by this statement.

Considering that graphics are aesthetics, you're going for 8-bit graphics but not necessarily 8-bit graphics.
What? Either pick one or the other.

I don't understand this fascination that people have with making "8-bit" while refusing to take into account the things that make 8-bit 8-bit.

Edit- I noticed in the OP you said that these are simple graphics for a test game so if all they are is temporary placeholders while you play around, that's fine. If that's the case I apologize for coming off as abrasive.
But if you're asking for actual C+C on things you that intend to put in a game that you intend to ship and this is your result, that sort of thing won't cut it..

I dunno if you gonna ban me for disagreeing/retaliating to you post (I dunno, some MSg Board Mods/Adm do those type of things when you don't agree or speak up against them), but hey, that's your opinion.  I'm pretty sure I can go through your sprite sheets (or whatever you call them) and pick apart stuff that 'won't cut it' as a product for commercial/artistic uses.

As for everyone else, well, this is the Internet; I posted content so I gotta take the criticism along with it. And I never meant for them to be hard steadfast '8-bit' (might've said that in err in one post) sprites (yea, yea, I know there really no such thing as '8-bit' sprite, but just the color palette limitations), but just a similar style.  So please stop being anal about technicalities.

Again, thx for you criticism (negative or constructive, you may think), but the game is pretty much finished.  Will post a demo in the other section.  
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Messages In This Thread
RE: Some new sprites I'm working on... - by cuedaninja - 11-07-2014, 05:45 PM
RE: Some new sprites I'm working on... - by Pik - 11-08-2014, 11:12 AM

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