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Blender Add-On for optimal import of my Mario Kart 8 rips
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Did it throw an error? If so, can you give me the Python exception?
Otherwise, the OBJ / DAE file just has to lie in the same folder as the textures. You also need write access to that folder as I dumbly have to save a new blend file to make paths relative.
(My god, this was one of my first scripts. Maybe I should write it a little better next time).
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RE: Blender Script to optimize my Mario Kart 8 rips - by Ray Koopa - 05-16-2016, 12:19 PM

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