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Guilty Gear Xrd support in Umodel/UE Viewer
#7
This is wonderful news. I was hoping that support would be added quickly.

EDIT: Played around with the models a bit in 3D Studio Max.

Suffix to Material/Channel/Map reference:
base = Standard/Diffuse Color/Bitmap
decal = Standard/Diffuse Color, Opacity/Bitmap
ilm = Standard/Self-Illumination/Bitmap
Sss = Standard/Specular Color/Bitmap

This game uses colour 7E7F7E (126R,127G,126B) for masking.
In the Output rollout of the Opacity channel of the M_Decal material, select the "Invert" checkbox, and set the "Output Amount" to 4.686.
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Thanked by: Kharaxel


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RE: Guilty Gear Xrd support in Umodel/UE Viewer - by Friedslick6 - 12-09-2014, 08:41 AM

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