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Taking a crack at game development
#24
There are benefits to both systems, and great games can be made even with death aversion in play. In some cases, it's actively a good thing. No-one likes starting from scratch because they did something that lead to their death in a way that was non-obvious. You wouldn't expect to be suddenly killed by an invisible thwomp in Mario, for example, and situations just as awkward as that are harder to avoid in point-and-click games. That said, they can still be done very well, both with and without death. It depends on the game itself, frankly.
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Thanked by: E-Man, puggsoy


Messages In This Thread
Taking a crack at game development - by E-Man - 07-19-2014, 07:58 AM
RE: Taking a crack at game development - by E-Man - 07-20-2014, 11:28 AM
RE: Taking a crack at game development - by E-Man - 07-22-2014, 05:05 PM
RE: Taking a crack at game development - by E-Man - 07-23-2014, 06:24 AM
RE: Taking a crack at game development - by E-Man - 07-23-2014, 12:19 PM
RE: Taking a crack at game development - by E-Man - 07-24-2014, 05:18 PM
RE: Taking a crack at game development - by E-Man - 07-27-2014, 05:38 PM
RE: Taking a crack at game development - by E-Man - 07-28-2014, 06:58 AM
RE: Taking a crack at game development - by E-Man - 07-28-2014, 06:07 PM
RE: Taking a crack at game development - by E-Man - 07-29-2014, 11:00 AM
RE: Taking a crack at game development - by E-Man - 07-29-2014, 11:43 AM
RE: Taking a crack at game development - by Hoeloe - 07-29-2014, 01:30 PM

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