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Plight of Sotham (Pukey Pixel Art Update)
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Okay, so while I don't have plans to make money from this game, I figured if I'm using original music and sounds, I should deviate from the whole Zelda GBC look.

I want to keep it 8-Bit, (Or as close as possible.) I'll upload what I have here, make a list of what I need, and anyone who wants to help, can!

I really need help with selecting an original palette. I have no clue how to go about doing something like that.


[Image: sprites.png]

Here's what I have now. The main character, who needs to be done in an original style. I don't know how to sprite a person that's 16x16 in 8 bit without it looking too much like Zelda or Pokemon.

The Kogg enemy should be fine though, once he has a new palette. Everything so far uses the GBC Zelda palette. I'm gonna start on a tileset to upload as well.



Things I need to do:

-Redo Player Sprite
-Undead Enemies
-Mech Enemies
-Palette!
Any noise annoys an oyster, but a noisy noise annoys an oyster more.
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Messages In This Thread
Plight of Sotham (Pukey Pixel Art Update) - by nicktheslayer - 03-02-2014, 11:14 PM
RE: Plight of Sotham - by nicktheslayer - 03-04-2014, 10:30 AM

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