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Donkey Kong Country Project K
#33
(08-29-2013, 07:33 PM)Neweegee Wrote: It's looking even better now, it really shows how much different the Returns series is compared to the original Country series. I would love to help with anything if you want me to.

I'm trying to mix DKCR's gameplay with DKC's gameplay.
Both are unique and both play great.
His speed and his rolling are slower, and can't go for an infinite roll with a partner. He can't blow on flowers or pull things off the ground like he does in DKC:TF. Rolling on enemies will make his roll longer and will increase his momentum and speed, like in DKC.
But currently it's heavily based off DKCR so i'm trying to nerf whatever i can.
Thanked by: TheShyGuy


Messages In This Thread
Donkey Kong Country Project K - by GameWatching - 04-02-2012, 08:42 AM
RE: [INDEV] Donkey Kong Country Project K - by GameWatching - 08-29-2013, 08:14 PM
RE: Donkey Kong Country Project K - by Koopaul - 09-04-2013, 12:51 AM
RE: Donkey Kong Country Project K - by Koopaul - 09-05-2013, 02:17 AM
RE: Donkey Kong Country Project K - by Kriven - 09-05-2013, 10:29 PM
RE: Donkey Kong Country Project K - by Koopaul - 09-06-2013, 01:09 AM

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