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Model/Texture problem? (maya or c4d)
#2
There are two reasons for this. One is that the polygon faces aren't welded together due to the export process, and the other is because of those Normal tags you see assigned to the meshes. First, you need to optimize the mesh. Next, and with most DAE imports, you'll have to delete the Normals tags, which mess up how the normals look even on smooth models.

Glad to hear of another C4D user!
Thanked by: Garamonde, Roxas358


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RE: Model/Texture problem? (maya or c4d) - by Peardian - 04-24-2013, 09:38 PM

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