10-06-2012, 08:16 PM
(10-06-2012, 05:23 PM)namine207 Wrote:(10-05-2012, 05:25 PM)alexmach1 Wrote: I shall try, it seems like an easy enough task
will edit this post with results
EDIT: turns out the cape UVs are correct, however the cape has seperate textures, and thus must use a different material or be a separate mesh
also, I took the liberty of separating the ambient occlusion maps from the normals and converting them to red-green-blue format.
Thank you very much!
So, would I have to separate the mesh part of the cape?
yup, then apply the cape material to the mesh.