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Starcraft 2 (on hold)
#9
Wow! What fantastic models! It's a shame the AO maps can't be used due to relying on a different UV map.


There's only a small issue with these, and that's the lack of a MTL file for the OBJ. They're necessary for programs to properly assign the textures when loaded. The UVs are also upside-down, but that's a minor problem. Other than that, these are great rips.


Oh, and could you categorize them? I haven't played this game.
Thanked by: Garamonde, alexmach1


Messages In This Thread
Starcraft 2 (on hold) - by alexmach1 - 05-28-2012, 11:41 PM
RE: Starcraft 2 - by TGE - 05-29-2012, 07:40 AM
RE: Starcraft 2 - by alexmach1 - 05-29-2012, 05:20 PM
RE: Starcraft 2 - by alexmach1 - 06-09-2012, 03:53 PM
RE: Starcraft 2 - by alexmach1 - 06-09-2012, 11:16 PM
RE: Starcraft 2 - by Lexou Duck - 06-10-2012, 04:17 AM
RE: Starcraft 2 - by alexmach1 - 06-10-2012, 11:55 AM
RE: Starcraft 2 - by alexmach1 - 07-06-2012, 05:23 PM
RE: Starcraft 2 - by Peardian - 07-20-2012, 05:58 PM
RE: Starcraft 2 - by alexmach1 - 07-20-2012, 06:31 PM
RE: Starcraft 2 - by TGE - 07-22-2012, 07:03 AM
RE: Starcraft 2 - by alexmach1 - 07-22-2012, 02:02 PM
RE: Starcraft 2 - by alexmach1 - 08-07-2012, 07:16 PM
RE: Starcraft 2 - by Peardian - 08-23-2012, 09:03 PM
RE: Starcraft 2 - by alexmach1 - 08-23-2012, 09:19 PM

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