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Ripping a palette-shifting sprite (Castlevania: CotM)
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(The forum organization here, honestly, kind of confuses me. Apologies in advance if I've made any mistakes)

I've noticed that I cannot find any rips of Nathan's animations while in DSS mode - I'm guessing it has to do with the fact that he's constantly palette-shifting during, and over 128 frame long cycle.

Thus, I would like to rip them myself, as I intend to use them for a project.

Does anyone know of any way to either freeze the palette, so it stops cycling, or else if the OAM Viewer (or anything similar) can be told to export paletted images (so that I can just unpalette shift)?
Or am I just going to have to suck it up and deal with a bit of tedium?
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Ripping a palette-shifting sprite (Castlevania: CotM) - by Garbeld - 06-10-2011, 09:48 PM

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