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Character Tweaks [revamped first post!]
First off, Ganondorf is barely a clone anymore. A lot of his moves are different, aesthetically or hitbox wise or both. The only things they have in common now, besides a few A moves, is their B moves, like Ness and Lucas.

And no, it shouldn't be nerfed. Ganondorf is bad enough as it is, we don't need to make him even worse.
Strive for victory. Vanquish defeat. And always pack the extra 1up.
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So, anyway. What ideas do you guys have about Lucarios ExtremeSpeed?
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Sorry to completely blow off the extremespeed thing, but I'm thinking we should keep fisticuffs Ganondorf, just because he was like that in the past two games. I just hope that his sword at least gets used in some moves, like his smash moves.
Now, to Lucario's extremespeed, I think he should get invincibility frames during it, and it should have more range and in-move control.
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I'm not sure if anyone read my Sonic suggestion so I'll repeat myself:
I think it'd be cool if Super Sonic could perform taunts of his own

Also I say we should change Shiek's FS.
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super sonics taunt; that probably wouldn't work. for one, no-one that played on Brawl ever stopped and thought 'Hey! Im going to press 1 or 2 and ill see if super sonic has a taunt!' The only thing that Super Sonic does is fly. It just dosent work.

With Sheiks FS changing? I think not. one of either Zelda or Sheik would end up with a stronger FS, and so the user would have the ability to choose their Final Smash. It dosent work.
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(03-22-2010, 12:25 PM)Aurapigonstilts Wrote: One of either Zelda or Sheik would end up with a stronger FS, and so the user would have the ability to choose their Final Smash. It dosent work.
Good point there. I'm also for Ganondorf being kept similar to his Melee/Brawl moveset, though he could stand at least a move or two that use his sword, even if it doesn't change the hitbox or general premise of the move (e.g. his up-tilt could be changed to swinging the sword rather than a delayed kick).
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(03-22-2010, 01:22 PM)Jdaster64 Wrote: his up-tilt could be changed to swinging the sword rather than a delayed kic.

Very much like this.
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(03-22-2010, 01:28 PM)Arthur Wrote:
(03-22-2010, 01:22 PM)Jdaster64 Wrote: his up-tilt could be changed to swinging the sword rather than a delayed kic.

Very much like this.

Thirding this. That kick is WAY too slow. Perhaps the sword version could do something similar to the original move, but weaker and much faster?
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Quote:Thirding this. That kick is WAY too slow. Perhaps the sword version could do something similar to the original move, but weaker and much faster?
Precisely what I meant.
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He could hold his sword but mostly use puches and kicks. His B could be changed from a Falcon Punch copy to a dark sword stab.

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(03-23-2010, 12:44 AM)Koopaul Wrote: He could hold his sword but mostly use puches and kicks. His B could be changed from a Falcon Punch copy to a dark sword stab.

At first thought "eeeeh" but then realized the stab actually sounds like a really good idea. Smile
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Seconded again. Not to say that it should be the case in this extreme of a way, but his sword could probably be used in nearly every one of his moves without changing their hitbox or overall purpose, plus it would make him look so much less like a Captain Falcon clone.
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what about his (i think its his) up taunt? In Brawl, he pulls it out, looks at it, then puts it away. Do you have any other suggestions?
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You know in the final battle of tp, he actually has a taunt?
He extends his arm and beckons the opponent to come at him, holding his sword behind him.
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Hey, i get some ideas for Mewtwos Final Smash.

*ahem

Swift: Mewtwo swings his arms around in circles, firing out 'star shaped rays', and if any come near an opponent, the stars home in on them

Fire Punch, Thunder Punch & Ice Punch: Mewtwo grabs an enemy in front of him, then uses Fire Punch, then Ice Punch, then Ice Punch, sending the enemy flying. This attack has a 1 in 4 chance of freezing the enemy, a 1 in 4 chance of Burning the enemy (gradually draining energy) and a 1 in 4 chance of dazing the enemy.

Future Sight: Mewtwo sends out psychic blobs to the top of the screen. Mewtwo is now able to move as normal, and after a short wait, several purple blobs occupy sections of the screen, and anyone caught in them takes a conserable amount of damage before getting sent flying in one direction

Seismic Toss: This move affects everybody. Mewtwo raises his arms into the air, and quickly drops them. At this point, anyone in the air is thrown directly downwards, whether or not they are over a gap that could kill them if they fell in. When an enemy hits the floor, they take damage that is increased according to how high in the air they were, starting on 20% (if they were on the floor) and increasing to up to 100% if they were ridiculously high up. After all this, they are then confused, as if they were hit by a Deku Nut

Bulk up & Psych up: Mewtwo performs a little ritual, and then turns a purple-ish colour, and then all of Mewtwwo moves hit with double the %, double the knockback, and double the length of time that his moves with other effects, like disable, work for

Tell me what you think
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