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New Super Mario Bros. Goomba
#46
Also seems to be a pixel or two jumping on one of the frames right behind his head.
[Image: 803ce84258.gif]
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#47
Stop.


Do this.

(11-06-2010, 06:39 AM)Alpha Six Wrote: I honestly don't think you're ready for animating yet. You need to take it slow and practice actual spriting before you start diving into animation.

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#48
not to mention its still traced from the original.
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#49
Okey, but how am I sopposed to start practicing my spriting on the goomba(Not trying to sound like a bitch, I'm asking what to do to practice)

I also don't get what you mean by tracing over the original, /■/

(I also fixed the jumping pixels)
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#50
(11-10-2010, 04:14 PM)Koreo the Fox Wrote: Okey, but how am I sopposed to start practicing my spriting on the goomba(Not trying to sound like a bitch, I'm asking what to do to practice)

I also don't get what you mean by tracing over the original, /■/

(I also fixed the jumping pixels)

Well first off Korea, you could at least ditch the animations and at least work on one sprite before trying more then one at a time. that way you have some idea of what your sprite should look like.

And what metaru was trying to say was that it looks like you pixeled over the original goomba.
Discord is Dioshiba#9513
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#51
Why did you bother making animations

when you haven't even made the idle look half decent.
~~LOVE~~ 1, 2, 3, 4, 5, 6, 7, 8, 9.
[Image: mousey.gif]
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