Shin Megami Tensei Devil Survivor 1+2 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Shin Megami Tensei Devil Survivor 1+2 (/thread-20907.html) |
Shin Megami Tensei Devil Survivor 1+2 - Deathbringer - 07-20-2012 These archives contain all the files from the ROMs, unpacked and decompressed. Devil Survivor 1 (about 30 MB) Devil Survivor 2 (about 60 MB) The files under Unit are the usual Nitro files (as in Oil of Vitriol) and are the field sprites. Everything else are files that can be viewed with TiledGGD (CMPs are the actual graphics, NTFPs are palettes), with what most of this project going to be coming from the TEX folder. And anyone wanting to do the demons that have field sprites and want to arrange it like I did for Lucifer and Pyro Jack, here is where everything is: BtlChar is for the battle sprites when you actually engage the enemy Under Common are bustup (face shot with background) and icon (the square icon) Order (the really small face shot) Status (the compendium image, which will look cropped, also must be viewed as Tiled, not Linear) And the demons for the sequel may not be organized so you'd have to find it with luck. --- Replaced the links from Minus (doesn't do non-images anymore) to GoogleDrive. RE: Shin Megami Tensei Devil Survivor 1+2 - Dazz - 07-21-2012 Oh man, that's a lot of files... I'll try and help out by converting loads of these up in a batch when I get a chance at some point, but no promises. RE: Shin Megami Tensei Devil Survivor 1+2 - Ton - 07-21-2012 Too bad Ultimecia is gone. She'd love this. RE: Shin Megami Tensei Devil Survivor 1+2 - Deathbringer - 07-21-2012 The difference between the two Black Frosts is a color difference, one is darker than the other. RE: Shin Megami Tensei Devil Survivor 1+2 - Dazz - 07-23-2012 That second icon says Busts, but I got it sorted, no worries! Uploading these now. RE: Shin Megami Tensei Devil Survivor 1+2 - Deathbringer - 07-26-2012 RE: Shin Megami Tensei Devil Survivor 1+2 - Shade - 07-26-2012 This has to be one of the oddest games I've ever seen. Nevertheless, fantastic work as always! RE: Shin Megami Tensei Devil Survivor 1+2 - Dazz - 07-28-2012 And it's up! RE: Shin Megami Tensei Devil Survivor 1+2 - Deathbringer - 07-28-2012 I'm reconsidering how I'm ripping these. Doing sheets for the individual Character Units is no problem as there are less than the actual numbers of characters to do (only a fraction of them have field sprites, well for the first game, haven't checked the second) and those should be no problem. However I'm going to the divide the other stuff into Class-type sheets, so that instead of the giant sheets (like the Busts sheet), all of the required graphics (Battle Sprites, Order Portraits, Icons, Status Portrait, and the Busts) will be split up into various class sheets (Megami, Deity, Fallen, etc.). It'll also help in that only focusing with a specific class (which can range from 4 to 8 entries), will get sheets done quicker. Like this: RE: Shin Megami Tensei Devil Survivor 1+2 - Deathbringer - 07-29-2012 RE: Shin Megami Tensei Devil Survivor 1+2 - Garamonde - 07-30-2012 Got these! RE: Shin Megami Tensei Devil Survivor 1+2 - Deathbringer - 07-30-2012 RE: Shin Megami Tensei Devil Survivor 1+2 - Davy Jones - 07-31-2012 Deathbringer Wrote:My first thought was a censored dick. RE: Shin Megami Tensei Devil Survivor 1+2 - Deathbringer - 07-31-2012 Yeah, that came to my mind too. RE: Shin Megami Tensei Devil Survivor 1+2 - Garamonde - 07-31-2012 Uploaded those too. May as well get everything that appears right up until I update. |