Thanatos-Zero Sprite Workshop - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Thanatos-Zero Sprite Workshop (/thread-16278.html) |
RE: Thanatos-Zero Sprite Workshop - Previous - 04-05-2013 Looks much better, yes. RE: Thanatos-Zero Sprite Workshop - Thanatos-Zero - 04-11-2013 From Up to Down and Left to Right: Normal Arrow, Silver Arrow, Light Arrow. Edit: Now with hearts and rubies. RE: Thanatos-Zero Sprite Workshop - Previous - 04-12-2013 I think the dent at the top of the heart containers is too big. RE: Thanatos-Zero Sprite Workshop - Thanatos-Zero - 04-12-2013 Sometimes I wish I could raise your reputation more. RE: Thanatos-Zero Sprite Workshop - Gors - 04-12-2013 that black dot in the bottom of the hearts, they're stray pixels and they aren't actually adding any depth to the heart. Either remove it or shade it properly. The new rupees are... boring tbh, they don't look like hexagonal gems anymore, but rather minted coins. Unless that's your idea, though RE: Thanatos-Zero Sprite Workshop - Lexou Duck - 04-13-2013 small edit, if you don't mind RE: Thanatos-Zero Sprite Workshop - Chris2Balls [:B] - 04-13-2013 Good edit, it was lacking some depth and importance, which you gave with the black and the outline. RE: Thanatos-Zero Sprite Workshop - Thanatos-Zero - 04-14-2013 (04-12-2013, 01:26 PM)Gorsalami Wrote: that black dot in the bottom of the hearts, they're stray pixels and they aren't actually adding any depth to the heart. Either remove it or shade it properly. It shall be done. The hearts will lose their stray pixels. As for the rubies I have a new design in mind. (04-13-2013, 11:58 AM)Lexou Duck Wrote:Hehe! How funny... My first rubies looked like this, but I wasn't happy with them, because I personally thought they were flawed. (04-13-2013, 12:04 PM)Chris2Balls [:B] Wrote: Good edit, it was lacking some depth and importance, which you gave with the black and the outline. He certainly did. Blame my weird sense for depth. You shall see soon new rubies. Edit: Why weird sense? Why must you stand in my way? ;-; It seems I have to make use of other references... RE: Thanatos-Zero Sprite Workshop - Chris2Balls [:B] - 04-14-2013 a few more suggestions for the gems. RE: Thanatos-Zero Sprite Workshop - Lexou Duck - 04-14-2013 chris those are really good, i made one last edit though (the one at the top) RE: Thanatos-Zero Sprite Workshop - Thanatos-Zero - 04-14-2013 As soon as I was away, you made even better rupees. Here what I made: I wonder, if those are even good in the first place... I have certainly added to much shining. RE: Thanatos-Zero Sprite Workshop - Chris2Balls [:B] - 04-14-2013 They are improvements, but I would suggest avoiding noise/dithering at the current scale. Keep going! RE: Thanatos-Zero Sprite Workshop - Thanatos-Zero - 04-14-2013 How about now? Edit: Or this? RE: Thanatos-Zero Sprite Workshop - Thanatos-Zero - 04-16-2013 This time something different, in order to keep the Zelda graphics for me interresting. Quiztime: Who is this person? Edit: Updated sprite. RE: Thanatos-Zero Sprite Workshop - Thanatos-Zero - 04-17-2013 Sometimes I hate it to work in such limited space. I origunally wanted to do a cute fairy ala Alttp, but the space of 8x16 wouldn't allow me to do so. Instead enjoy your navi~gator. |