Olimar & Pikmin - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Community Projects (https://www.vg-resource.com/forum-57.html) +------ Forum: Smash Bros Project (https://www.vg-resource.com/forum-31.html) +------ Thread: Olimar & Pikmin (/thread-4625.html) |
RE: Olimar & Pikmin - ThePortalGuru - 05-25-2010 The animations right now just seem too stiff and uninteresting. The signature quality of the Pikman running cycle is, for me at least, the way they always lean backwards while running. It makes them unique in that sense. They are also in desperate need of a leaf on their head, unless we're going on with this without them and/or adding them afterwards.. RE: Olimar & Pikmin - Locked Achievement - 05-25-2010 Sorry, guys. Any better? Ill animate it later RE: Olimar & Pikmin - ThePortalGuru - 05-25-2010 (05-25-2010, 11:56 AM)Aurapigonstilts Wrote: Sorry, guys. I think it's better, but it's still missing the jello-like quality that the Pikmen always have while running around. I suggest looking at a few videos of Olimar in SSBB, or just Pikmen in general to see that they tend to lean back quite a bit while they're running. Because of their size, they hardly ever walk to catch up with Olimar, and I just don't really see anything too exciting in what you have now. Bear in mind, I'm no artist, but I have some big problems with the current sheet. RE: Olimar & Pikmin - ectoBiologist - 05-25-2010 Exactly. Pikmin are, let's face it, goofy. You need to make it so that they are silly little creatures, who move as though they are jelly from the non-existant knees up. RE: Olimar & Pikmin - Tarvonas - 05-26-2010 Keep in mind he did say these sprites were of the Pikmin's walk. The running, of course, should look really goofy. As a lot of others have said, they need to lean backwards. Something like this is what I had in mind: Look, I'm 100% aware that this sprite is crappy (boy, those legs are shmecsy =S ). It's just an example, thank you very much. But yah, something like that is what I had pictured for the run. RE: Olimar & Pikmin - Tea - 05-26-2010 Pikmin have a walk? I thought they always ran. RE: Olimar & Pikmin - ectoBiologist - 05-26-2010 Me too. In Brawl and, I believe, Pikmin 1 & 2, they coudn't keep up with him, so they always ran. Oh well. Maybe they could walk if he has a crawling animation? RE: Olimar & Pikmin - Locked Achievement - 05-26-2010 I know that this is not perfect, but I just need to make sure I got the feet right RE: Olimar & Pikmin - D2S-Speed - 05-26-2010 It looks more like he is kicking than walking. RE: Olimar & Pikmin - ectoBiologist - 05-26-2010 His antenna appears to shrink. RE: Olimar & Pikmin - Alpha Six - 05-26-2010 Have you ever seen a running animation? The legs are supposed to go all the way forward and back, then meet up in the middle with one of the legs lifted to take another step forward. And they should be a full motion. Yours looks like he's trying to run but then all of a sudden he gets severe leg pain and starts limping while the other leg kicks forward. RE: Olimar & Pikmin - Alternate - 03-12-2011 how about this olimar i just found it over the net. RE: Olimar & Pikmin - Locked Achievement - 03-12-2011 DO NOT UPLOAD SHEETS YOU FOUND ON THE WEB!! EVER!! especially not on the smash bros project this is a CUSTOM PROJECT!!! RE: Olimar & Pikmin - Alternate - 03-13-2011 jeez ok........i didnt know ...... Sorry RE: Olimar & Pikmin - FlyingMonkey - 03-14-2011 (03-13-2011, 09:40 AM)Alternate Wrote: jeez ok........i didnt know ...... Sorry Well, you should read the boards rules before uploading things like that. Besides, whomever is working on that sheet needs to drastically reduce the saturation of their background! My eyes hurt now! |