Users browsing this thread: 5 Guest(s)
[INDEV] Pokemon Card GB Expansion | New Sprites 06/22/12 - Reconstructing OP
Thanks! By the way, no Ariados yet, but I have a question to whoever is able to answer this: when these sprites are implemented into the engine, will we be required to have all of the colors for each card art sprite have the RGB values be multiples of 8 (Obviously, that's what's most suitable for an 8-bit game, so...yeah)?

At least I believe that's the type of palettes that 8-bit games run with...not sure if my observations are correct.
****************
[Image: BannerMain.gif]
Thanked by:


Messages In This Thread
RE: [IDEA] Pokemon Card GB Expansion - by Plino - 12-02-2011, 07:04 PM
RE: [IDEA] Pokemon Card GB Expansion - by Plino - 12-03-2011, 04:59 PM
RE: [IDEA] Pokemon Card GB Expansion - by Plino - 12-04-2011, 04:43 PM
RE: [IDEA] Pokemon Card GB Expansion - by Plino - 12-04-2011, 09:50 PM
RE: [INDEV] Pokemon Card GB Expansion | New Sprites 04/01/12 - Huge Thanks to Ploaj! - by Speed-X - 04-02-2012, 05:30 PM

Forum Jump: