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MegamanX Project. Megaman 7 Engine
#1
First off, big thanks to Snap's color shaders. You "rock" "man"! lol


Requirements:
Graphics card with Pixel Shader 2.0
Multimedia Fusion 2 HWA Endabled.

The Shaders use 2.0 Pixel Shader. You need a Graphics card with at least a 2.0 pixel shader. You can look up your card to if has one. Otherwise you won't see the effects.

MMF2/MMF12 Dev with Hwa installed.
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Megaman 7 Engine (Will be opened)
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This pretty much going to be a near replica engine of MM7, or the best I can get to anyway.

Process
Megaman 7-ish Engine:
  • Basic Movement
  • Palette Swap (No Lag)
  • Screen Scrolling
  • Slide
  • Wall Slide, Wall Jump (f I can find someone do some edits)
  • Enemies, Boss Example
  • E-Tanks, Hearts, etc

Showing off the palette Shader Snap made. He's awesome.
http://www.youtube.com/watch?v=CkFJeYkCvU4
http://www.youtube.com/watch?v=tFt9FXWIZSw
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Megaman X Engine (Might not be open source)
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Alpha Test of the MMX Engine.

http://www.mediafire.com/?vznjzzn1z5w
[Image: MMXEngShot1.png]

Controls

Arrow keys = Move
Z = Jump
X = Shoot
A/S = Switch weapons



What's completed/In the works so far?
  • Basic Movement. (Needs to be refined some more)
  • Screen Scrolling ( A few bugs need sot ne fixed)
  • Weapon system (Color Swap and charging)
  • Health system ( need to add pickups)
  • Wall Jump

Needs to be done/haven't started?
  • Fixing bugs
  • Pause Menu
  • Subtanks
  • Enemies and Bosses
  • Armor Capsule (See Note#3)
  • Ride Chaser
  • Add Zero

Note#1: You will not see the color change if you do not have a graphics card with at least 2.0 pixel shader support.

Note#2: There is music. Make a path likes this: Data/Mus/. In the music folder, drop a ogg file called "TestStage1".

Note#3: I might bot do collect all the armor pieces. If I do, I msot like won't show the graphics for it. Don't rule the possibilty though.


Above all, stay on topic.
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#2
I didn't know you made this. I saw the video on Youtube a week or so ago.
Good luck.
[Image: ndsMEF0.gif][Image: sig.gif]
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#3
New video.

As of Oct 27, 2009
http://www.youtube.com/watch?v=SkPCiQN_pFw
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#4
So, what exactly is Construct?
[Image: ndsMEF0.gif][Image: sig.gif]
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#5
A better (IMO) MMF2 clone.
Mockup of the charged version.
[Image: mk1.png]
[Image: mk2t.png]
[Image: mk3o.png]
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#6
Ice Tracer looks way too overpowered in it's uncharged state.

I advise shrinking the crystals a bit and spacing them further from each other. Removing the ability to rapidly fire it could also make it feel more valuable to the player.
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#7
That's why it's a hidden powerup.
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#8
http://www.youtube.com/watch?v=OoqqRuQIs_Y
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#9
Updated.
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#10
horribly overpowered.
[Image: IGBanner.png]
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#11
Even if every shot was on the screen for less time, and even if each shard didn't repeatedly damage objects, and even if each shard only did one damage each, it'd still probably be overpowered, even for a secret weapon... This kind of weapon would have to be something like the last possible thing you could find in the game.
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#12
It's just test weapons.
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