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Pokémon Emerald Item Icons
#1
Yep, another sheet.

[Image: pkemerlobjecticonsicon.png] Check!

Some of those Icons might be not used in the game and some probly aren't even in it - I might have made some palette associations that weren't supposed to be made.
Plus, some of those icons actually belong into FR/LG, but were in the rom.
The arrangement might seem weird, since I just put them in the order they were found in the data. So what. Smile

[Image: pkemerlpokmenuicon.png] Check!
Emerald's Pokémon Menu.
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#2
Very cool Previous! It's nice to see you ripping again!
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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#3
Thanks! Big Grin

I added a rip of the pokémon menu. Now I'm out of ideas again!
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#4
Nice one! Big Grin
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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#5
Just wanted to say you're missing some items in your sheet, like Super Potion, Hyper Potion, Repel, Shoal Salt, Rm 1-6 Keys, Heal Powder and maybe a few more. Also, what's supposed to be a Zinc is messed up. The two items after the Max Potion actually are a Max Potion replica with the Super Potion and Hyper Potion palettes.
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#6
Well, I ripped those graphics using a LZ77 decompressor and Barubary's TiledGGD (since I couldn't find a working cheat to get all items). Usually, the image data was followed by the respective palette data - but not in some cases (like those keys, I just couldn't find their palettes). All I did was pairing the image data with the palette data that followed. Where that didn't work, I couldn't help it. Since I don't know how those Icons are supposed to be.
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#7
(09-20-2009, 08:57 AM)Previous Wrote: Well, I ripped those graphics using a LZ77 decompressor and Barubary's TiledGGD (since I couldn't find a working cheat to get all items). Usually, the image data was followed by the respective palette data - but not in some cases (like those keys, I just couldn't find their palettes). All I did was pairing the image data with the palette data that followed. Where that didn't work, I couldn't help it. Since I don't know how those Icons are supposed to be.

Yeah, I get your point. You might take a look at Bulbapedia/Serebii for the missing stuff. Or if there's anything I can do to help, just say so.
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