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Robo 2.0
#1
[Image: lookers.png]
Possible ref, 1,2,3, or 4? C+C Aprecciated


I do know I have to fix the outlining on the upper my left part of their head for the hatless ones.
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#2
2
[Image: ndsMEF0.gif][Image: sig.gif]
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#3
2. But I think you should put little details in your character's design like lines or plates of different metal.
Also different parts like bolts that show how the each part of the robot body is attached to eachother.
[Image: 9fryz.gif] [Image: QUmE6.gif]
[Image: XwNYE.gif]
[Image: qjGOacY.png]

Click the link below to view the New Super Mario Kart Project! [Seizure Warning]


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#4
I think you'd benefit by spriting something a tad smaller. This just looks like an MSpaint doodle to me, not a sprite.
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#5
this is nowhere near being, mean, just do what dex said and use a way more reasonable size if you really pretend to "sprite" this.
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#6
[Image: th_RoboV2.png]

@Dex Yeah, it was pretty much a doodle, I just wasn't sure which one to use.
@Metaru How would I find your post mean? I'm not a flaming first poster, I just sprite like one,


Right now its just the basic colours and outline, and I currently need to reshade the feet, several other places, draw the emblem, clean up, and a bit AA. Crits?
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#7
Smooth out the outline, add an intermediate shade or lower contrast slightly, choose some more interesting colours (play around with the red, green, blue values) instead of a MSP Vista Default palette. What you said in a nutshell Wink
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YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






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#8
and avoid using the shape tool.
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#9
At the current moment I've been rethinking desisgns a tad, and rough draft of the new design.
[Image: attachment.php?aid=2553]

I haven't really fixed anything though, and ignore the foot. I'm aware that it ain't right.


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