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What would YOU want in a New Mario Kart
#31
tbh I like the gameplay in MKWii, but balance things better plz. I don't want to lose 300 VR because the guy in third place got a blue shell immediately following 2nd place's triple reds. And speaking of that, switch back to the win/loss system for Wi-Fi instead of VR.

And take out the fucking thundercloud.

I think those are my main complaints about the game, but I do like playing with friends.

Oh, and make team battles optional. It sucks losing because of teammates who can't hold their own or just plain aren't trying.
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#32
(06-07-2009, 01:36 PM)GrooveMan.exe Wrote:
(06-07-2009, 04:34 AM)Badassbill Wrote:
(06-07-2009, 04:30 AM)GrooveMan.exe Wrote: Double Dash was terrible, what are you on? Fuck your 2 characters, clunky steering and no hopping.

Also moved. Please take more care in where you post things.

I lol'd. It has the tightest controls in the series, as stated by the world.

Well a guess you'll be happy as long as you can win by luck in the Wii version Smile

Oh please. The moment tracks like Baby Park showed up in MKDS it became painfully clear how much looser the handling was in DD.

Every single MK game was luck incarnate, not to mention that DD brought some of the most annoying item changes to the series. Its explosive Blue Shell can go fuck itself too.

Because drifting is loose? Wtf? Every single thing in that game was 100% under the players control. This comment just proves you weren't very good at the game.

And for people who didn't suck balls, the blue shell in double dash was actually avoidable.
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#33
The one thing everyone is forgetting is the millions of karts. What ever happened to one per character? In the new games, it doesn't even matter who you're playing as, as long as they fit a certain "weight class". And how is Rosalina as heavy as Wario? HOW?!?!

Also, Bring back the Heavy/Light system from Mario Kart 64. Playing as Bowser and knocking Toad off the ridge in Choco Mountain is the best timewaster ever.

[/complaints]
Still thinking of a new name.
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#34
I like the DD method for that too.

Having individual carts plus a bunch of generic themed ones for weight classes.

I loved putting Koopas in the baby stroller thing.
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#35
(06-07-2009, 07:11 PM)Shroob2 Wrote: And how is Rosalina as heavy as Wario? HOW?!?!

she's a bit topheavy

if you know what i mean
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#36
Some actual textures instead of just one color.
Can a mod/admin change my name back to Spudmeister it was a tard move to make it cooltrainer.
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#37
isn't it because

she's like

the entire galaxy

or something
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#38
Give me back my Double Dash controls and system with an online mode better than MKWii's.

That being said, I want my Petey back.
I'll think of something to add later then.
#39
(06-07-2009, 06:16 PM)Badassbill Wrote: Because drifting is loose? Wtf? Every single thing in that game was 100% under the players control. This comment just proves you weren't very good at the game.

And for people who didn't suck balls, the blue shell in double dash was actually avoidable.

This post is exactly right. I only dodged a Blue Shell like 10-15 times though.. but still. I was an insane drifter.
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#40
also the co-op was fun as all hell. I loved the little side attack.
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#41
I'll start my post by saying that MArio Kart DS was by far the best, followed closely by Double Dash, with 64 trailing in third. The others were all either not very good or completely ass.

As for a new one I would like to see the gameplay as a mash between the DS one and Double Dash, with a shit ton of characters and vehicles.
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#42
drifting is fun because you can piss people off while doing it


and make them think you're cheating
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#43
^^^^^^^^^^^ very much that.
also playing mkwii where people dont understand how you get boosts off the start line or drifting
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#44
This game was the best

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#45
(06-07-2009, 07:11 PM)Shroob2 Wrote: And how is Rosalina as heavy as Wario? HOW?!?!

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