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Rhythm Heaven!
#1
Space Soccer
Business Card

im ripping it and you should be too O_O

so lets rip together. i dont have a list of games but uhh they all have their own folder within the rom and although named incorrectly, the actual graphics should contain the name
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#2
How are you ripping this? I'd like to join.
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#3
i used tahaxan with a plugin that kosheh made for me. ill upload the plguin if anyones willing to help
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#4
Yeah, upload it please. I'd like to help out with this game.
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#5
http://shawnpwns.anet-hosting.com/heaven...HEAVEN.xml

I don't get it but uhh.. yeah!
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#6
This game is awesome, I love it. Looking forward to more rips from you guys Big Grin
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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#7
even though no ones helping anyway i wanna say im gonna do love lab so no one steal it ]:
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#8
Well, I wanted to help, but I still don't understand very well how to use tahaxan with this game... so I guess I'll have to quit.
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#9
yarr, I wrote the plugin -w-
you're welcome tSR

So I guess this means I have to explain everything.

1) Get Tahaxan. Tahaxan's made for its user-friendliness (read: spriters)
2) Upon opening it there's a "plugins" folder. Stick RHYTHMHEAVEN.XML in there. Tahaxan recognizes the game by its ID and enables rippage to commence.
3) In Tahaxan, once RH is open start by opening up the grapharc directory. Then, choose any stage from the list.

In any of its subfolders (or sub-sub) typically it'll be broken down like this

name.NANR <-Nintendo Animation Resource.
controls animations on-screen. It pretty much tells the sprites what to do.
name.NCBR_LZ <- "CB" stands for "character background". In RH, this is pretty much all the foreground animations. Compressed; this is why you're using Tahaxan.
name.NCLR <- "CoLor": Just the palette.
name.NCER <- not quite sure what this does again - it does something for the character layer.
name_bg.NCGR_LZ <- "Character Graphic". By now you've probably realized the two are backwards. This is the background image.
name_bg.NSCR_LZ <- "Screen Coordinate". This tells the NCGR how to display.

you'll also have some folders:
"prologue" - the intro, not the training part. off the top of my head, this contains an NCBR of moving characters in the intro sometimes and the game's name, and an NCGR of...well, the game's intro screen
"epilogue" is the ending scenes. Easy because there are no NCBR files.
training parts sometimes have an extra folder.
"v#" are just the different variations of the game you'll see in Remixes and "part 2"'s you'll see ingame.

"LZ" signifies LZSS compression, but Tahaxan - and my plugin - take care of that for you.

Continuing, when opening a file in Tahaxan, the order is usually

NSCR -> NCGR -> NCLR
[screen cords] -> [graphic] -> [palette]
but sometimes you won't always have the luxury of the screen coords

So this means backgrounds are easy to rip Tongue
Characters, however will be much trickier, but I'll explain it as best I can.
When you click an NSCR, it tells the program the tilewidth and tile height of each image. Yay!
When you click NCBR -> NCLR, it can't guess the tile height or width, so you have to input it yourself...and usually you have a ridiculously high number.
You'll need a calculator for this part.
Most character images in Rhythm Heaven come in three sizes:

Small (16 pixels wide) [e.g. Idol's hands]
Medium (32 pixels wide) [e.g. Idol's head]
Large (64 pixels wide) [e.g. Idol's legs]

Divide the absurdly huge number it asks for by any of these three numbers. Then input it in Tahaxan when prompted like:
16x????

You'll notice when doing certain sheets some parts will appear squashed or stretched. It's easiest to do the math with the three different numbers (16, 32, 64) and then save all three sheets that you obtain with this method, then separating the sheets according to what came out clearest.



whew

shawn you better rip the idol game next - "ami" as it is in the game's filestructure

EDIT: might wanna warn you, sometimes Tahaxan will just get cranky and crash on you. don't say i didn't warn you.
[Image: 57d2BGH.png]
! ! ! ! ! ! ! ! ! ! ! ! ! ! ! refs
shoutouts to cutesu for the new av!
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#10
Business Card

also got wips of fan club and love lab
http://img6.imageshack.us/img6/8978/fanclub.png
http://img16.imageshack.us/img16/9328/lovelab.png

wacky stuff!
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#11
Nice work! Big Grin
Also, mind making a section tag?
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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#12
(04-09-2009, 09:16 PM)Champion Shawn Wrote: Business Card

also got wips of fan club and love lab
http://img6.imageshack.us/img6/8978/fanclub.png
http://img16.imageshack.us/img16/9328/lovelab.png

wacky stuff!

put them on the site! Big Grin
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#13
I really wish I could help, but DS emulator runs really slow on my computer.

it literally takes half a minute for it to go to 1 frame
[Image: JSW7XoM.png][Image: M9AUckK.png]
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#14
(05-15-2009, 07:21 PM)nave8 Wrote:
(04-09-2009, 09:16 PM)Champion Shawn Wrote: Business Card

also got wips of fan club and love lab
http://img6.imageshack.us/img6/8978/fanclub.png
http://img16.imageshack.us/img16/9328/lovelab.png

wacky stuff!

put them on the site! Big Grin

http://spriters-resource.com/ds/rhythmheaven/index.html

fan and fun lab are incomplete so I can't put them up.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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#15
(05-15-2009, 08:13 PM)Omega Wrote: I really wish I could help, but DS emulator runs really slow on my computer.

it literally takes half a minute for it to go to 1 frame

Yeah, but they're not ripping from an emulator. Tahaxan is an NDS file viewer and extractor. It should run fine on your computer as long as it has more than 8 MB of RAM. If your computer doesn't have more than that than its probably older than you.
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