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Samus*
#46
AAAGE OOOLD BUUUMP

warned.
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[Image: deT1vCJ.png]
Thanked by: Iceman404
#47
(08-12-2010, 11:00 AM)SuperSmashBrosRumbleUltimate Wrote: Who ever made those samus sprites can i use em.
Really, I'm not sure what the other people who contributed to that sheet would think, but you can use the part that I made, for sure (that's the frame marked "Original"). I'm pretty sure none of us are going to use it, especially since we've changed the style.

Just, uh, I don't want any credit...
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#48
Bumpity-bump.

I edited the arm cannon from #2, because I felt it needed touching up. However, I didnt get round to the shoulders.
[Image: samus.png]
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#49
It looks like we went from sprite, to detailed sprite, to MORE detailed sprite, to EVEN MORE detailed sprite.

Go back to #1 and apply the fixes that are actually needed, such as detailing the shoulders a little more, and improving the feet slightly.

And the arm cannon.
#50
I'm against the new Samus. #1 is smooth, simple, fits the style, and looks more interesting. it just needs a little less black lines IMO.
~~LOVE~~ 1, 2, 3, 4, 5, 6, 7, 8, 9.
[Image: mousey.gif]
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#51
The new one looks more like Samus, I think, but it's too complex. We need a happy medium.
[Image: b1.php?u=39480955]
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#52
imo we should go with the new one but kill a shade or two. even the first one looks overshaded compared to mario.

also i think we should base her more on her design in the games because the bulky smash design looks kind of dorky in sprite form.
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#53
How about just cutting the cannon from the newest one into #1? And hmm, I think the feet need to be a little more yellow (on #1 that is).
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#54
Some characters, especially the more humanoid ones (Samus, Ganondorf, Snake) will naturally have more detail in them. If they have the right amount of colors, I think that's ok. We just need to minimize the detail/difficulty.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#55
[Image: samusssb.gif]
the right one is just colour/shading reduced, the left one also has pose edits
Thanked by: Solink, Gold
#56
(08-26-2010, 03:21 PM)[fish in space] Wrote: [Image: samusssb.gif]
the right one is just colour/shading reduced, the left one also has pose edits
I like the left one better :]
[Image: scaled.php?server=441&filename=ipposig.png&res=medium]
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#57
My Version before we actually start the others.
[Image: samusedit.png]
~~LOVE~~ 1, 2, 3, 4, 5, 6, 7, 8, 9.
[Image: mousey.gif]
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#58
(08-26-2010, 03:21 PM)[fish in space] Wrote: [Image: samusssb.gif]
the right one is just colour/shading reduced, the left one also has pose edits

Now that I see it, shoulder pads lower than the head look much better.

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#59
[Image: samusssb.gif] i cleaned it up a bunch
Thanked by: Kitsu, D2S-Speed
#60
Best.

I'd probably lift her left leg one pixel though. Mainly because, the way it is now implies that she has her left foot perfectly in front of her right.
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