Users browsing this thread: 1 Guest(s)
Breath of Fire (SNES)
#16
Ripped soldiers, palettes and separated the wings for Nina & Paku.

The only thing this sheet needs now is organization.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Reply
Thanked by: Ton, Skyla Doragono
#17
I want to do at least three more sheets for this game, which is this one, the npcs and protagonists (battle).
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Reply
Thanked by: Skyla Doragono
#18
Needs organization, but this should be everything.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Reply
Thanked by:
#19
1.) Needs organization
2.) I need to figure out what the unknown animation / sfx for Karn does.
I assume it's critical attack / dodge / counter attack, but I have to test it in battle.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Reply
Thanked by: Ton
#20
Protagonists (Battle) are done.

Karn's counter attack, which has a 5% chance to trigger, is just a generic normal attack:
[Image: Y6E4gwh.png][Image: O0ugGdL.png]

His dodge is a bunch of blue generic horizontal speedlines, while the ones for fusing / defusing are vertical (and also blue).
I also used the Mrbl1 item to make him crit / slam, but that's also just a generic attack.

Therefore I have no idea where these extra frames come from, they look like a speed attack or are probably just unused.
For now, I labelled them as "Unknown". I also separated the protagonist sfx and made an extra sheet for it.

NPCs are next.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Reply
Thanked by: Ton
#21
Just waiting for the party member section getting cleaned up, should look much less convoluted then.

In the meantime, have some NPC progress. There is nothing difficult here and I think I could do some sprite objects / animations after that.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Reply
Thanked by:
#22
Should be everything, unless I'm forgetting something. Needs some organization, though.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Reply
Thanked by:
#23
NPCs are done. All of these can be deleted, since they're duplicates:

https://www.spriters-resource.com/snes/b...eet/29581/
https://www.spriters-resource.com/snes/b...eet/29582/
https://www.spriters-resource.com/snes/b...eet/29583/
https://www.spriters-resource.com/snes/b...eet/29573/
https://www.spriters-resource.com/snes/b...eet/29584/
https://www.spriters-resource.com/snes/b...eet/29843/
https://www.spriters-resource.com/snes/b...eet/29585/
https://www.spriters-resource.com/snes/b...eet/29654/
https://www.spriters-resource.com/snes/b...eet/29655/
https://www.spriters-resource.com/snes/b...eet/29586/
https://www.spriters-resource.com/snes/b...eet/29574/
https://www.spriters-resource.com/snes/b...heet/6725/
https://www.spriters-resource.com/snes/b...heet/6754/
https://www.spriters-resource.com/snes/b...et/206995/

Enemies are for another day, next are sprite objects / animations and maybe some tileset animations?
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Reply
Thanked by:
#24
Maybe the gates get their own sheet, if big enough.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
Reply
Thanked by: Skyla Doragono


Forum Jump: