05-13-2025, 05:32 PM
Ripped soldiers, palettes and separated the wings for Nina & Paku.
The only thing this sheet needs now is organization.
The only thing this sheet needs now is organization.
Breath of Fire (SNES)
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05-13-2025, 05:32 PM
Ripped soldiers, palettes and separated the wings for Nina & Paku.
The only thing this sheet needs now is organization. Thanked by: Ton, Skyla Doragono
05-16-2025, 07:10 PM
(This post was last modified: 05-16-2025, 07:13 PM by Barack Obama.)
I want to do at least three more sheets for this game, which is this one, the npcs and protagonists (battle).
Thanked by: Skyla Doragono
05-18-2025, 02:53 PM
(This post was last modified: 05-18-2025, 02:56 PM by Barack Obama.)
1.) Needs organization
2.) I need to figure out what the unknown animation / sfx for Karn does. I assume it's critical attack / dodge / counter attack, but I have to test it in battle. Thanked by: Ton
05-19-2025, 03:04 PM
Protagonists (Battle) are done.
Karn's counter attack, which has a 5% chance to trigger, is just a generic normal attack: ![]() ![]() His dodge is a bunch of blue generic horizontal speedlines, while the ones for fusing / defusing are vertical (and also blue). I also used the Mrbl1 item to make him crit / slam, but that's also just a generic attack. Therefore I have no idea where these extra frames come from, they look like a speed attack or are probably just unused. For now, I labelled them as "Unknown". I also separated the protagonist sfx and made an extra sheet for it. NPCs are next. Thanked by: Ton
05-20-2025, 11:01 AM
(This post was last modified: 05-20-2025, 09:27 PM by Barack Obama.)
Just waiting for the party member section getting cleaned up, should look much less convoluted then.
In the meantime, have some NPC progress. There is nothing difficult here and I think I could do some sprite objects / animations after that.
05-20-2025, 08:57 PM
Should be everything, unless I'm forgetting something. Needs some organization, though.
05-21-2025, 07:36 PM
(This post was last modified: 05-21-2025, 07:39 PM by Barack Obama.)
NPCs are done. All of these can be deleted, since they're duplicates:
https://www.spriters-resource.com/snes/b...eet/29581/ https://www.spriters-resource.com/snes/b...eet/29582/ https://www.spriters-resource.com/snes/b...eet/29583/ https://www.spriters-resource.com/snes/b...eet/29573/ https://www.spriters-resource.com/snes/b...eet/29584/ https://www.spriters-resource.com/snes/b...eet/29843/ https://www.spriters-resource.com/snes/b...eet/29585/ https://www.spriters-resource.com/snes/b...eet/29654/ https://www.spriters-resource.com/snes/b...eet/29655/ https://www.spriters-resource.com/snes/b...eet/29586/ https://www.spriters-resource.com/snes/b...eet/29574/ https://www.spriters-resource.com/snes/b...heet/6725/ https://www.spriters-resource.com/snes/b...heet/6754/ https://www.spriters-resource.com/snes/b...et/206995/ Enemies are for another day, next are sprite objects / animations and maybe some tileset animations?
8 hours ago
Maybe the gates get their own sheet, if big enough.
Thanked by: Skyla Doragono
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