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[RELEASE] PS1 Scene Ripper
#16
This is excellent how Duckstation has this feature! However, I noticed that of course, since some games don't work for ripping such as C3 Racing/Max Power Racing, Hot Wheels Turbo Racing/Extreme Racing, Touge Max, Test Drive games and so on, but still, it's wonderful this feature!

I wonder if there will be plans for PlayStation 2 models?
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#17
Hey, at least it now doesn't have missing half of the faces! It is a good improvement.

But talking about Duckstation, I wonder if this could lead to implement on future updates a "Texture Dumper & Replacement", because for what I had being testing, the 3D one dump every texture in a good quality.

For PS2, that will be interesting, but it will required quiet the work on encoding.
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#18
Okay, nix my previous post. We're going back to the "capture, rewind via state state, capture again with reversed culling, combine" idea Tongue

I have just pushed a new version with a "Fix Broken Culling" option that does this for you. Just turn it on and take a screenshot like normal. To prevent you from messing up the two "exposures" by moving in between them, input (the controller) is disabled while capturing in this mode.

This seems to fix Ape Escape and Evil Zone. It won't fix things that are missing polys that should be there even with Disable Culling off though (like Tekken 3).

(05-20-2024, 04:05 PM)shinyboy66 Wrote: But talking about Duckstation, I wonder if this could lead to implement on future updates a "Texture Dumper & Replacement", because for what I had being testing, the 3D one dump every texture in a good quality.

Upstream DuckStation already has texture replacement. I've never used it, but that's what the textures and dump/textures folders in the data directory are for.
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#19
I know it has the ability to import textures, but not dump. At least not in the way the one of PS2 has which is rather easy to use for how you only need to do is match name & format.

But back at the 3D ripping, that is so amazing! I actually find all of this really amazing! I have being waiting since 2008 to ways of unpacking models of some games that didn't had TMD formats and that are forgotten for not being popular.
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#20
I wonder. If I want to rip some models in a t-pose, the Original Positions and Group Objects options would be great to have. The character models in the game I'm trying to rip from are constructed by animation and are not one whole mesh. With the Original Positions and Group Objects options, I can simply grab the model from the scene and piece them together by hand one by one.
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#21
OK, so I must be having a problem with this that's specific to me... When importing the ripped screenshots into 3DS Max, the import locks at zero percent and crashes the program.
I also tried importing into Blender, but got an empty scene with nothing there. The filesize seems correct on the files too, so I'm not sure what's going on.
The examples in this thread clearly show it works, so again it's gotta be something on my end. 

[Image: 3DStudio.png]

[Image: 2014-11-19_1823.png]
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#22
I don't own 3DS Max so I can't help with it. For Blender, the models are fairly large. Try setting the scale to 0.1 or 0.01 when you import and use View > Frame All to fit them in view.
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#23
Ahhh, it turned out the models were just very large in Blender. That was an easy fix, thanks.

[Image: 2014-11-19_1823.png]
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