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These WIPs keep on coming:
Should be the last ones with these kind of tilesets, I can't remember any other unripped area.
I'll get on the tilesets now.
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04-15-2024, 04:58 PM
(This post was last modified: 04-15-2024, 05:01 PM by Barack Obama.)
All WIP
Lots of caves. Ditched the tilesets, it takes too much time to assemble and the maps have too many 8x8 combinations to make a proper assembly. Maybe I'll try easier areas like forests, etc. later, but for now I'll concentrate on the caves.
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WIP
There is one underwater village left and then I'm probably out of ideas for more cave areas.
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04-17-2024, 01:45 PM
(This post was last modified: 04-20-2024, 12:51 PM by Barack Obama.)
I think I'll end it here with WIPs
Time for some layer work.
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04-20-2024, 12:51 PM
(This post was last modified: 04-20-2024, 09:37 PM by Barack Obama.)
Finished
Dagda Orrery
Netherworld Cave
Nuad Shrine
Statue of Meifa (Interior, Departed)
Statue of Meifa (Interior)
Undersea Palace (Exterior)
WIP
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Giant's Tower & Frey Ruins are done, also Lyra (all interior).
Figured it's better to rip these sheets in certain steps:
1. ripping whole maps
2. ripping map layers
3. throw everything on a sheet in final room order
4. cut the empty 1-colour tiles off (interiors, caves) and use pink as transparent map bg
Of course you don't do one sheet per step at a time, but a whole lot. Works better for me, or else workflow gets fragmented and motivation gets low.
Maps are all without sprites, since they're not map-specific. Map changes are indicated with green boxes, actual animations will get their own sheet (torches, water, etc.).
Posts: 1,319
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Posts: 1,319
Threads: 16
Joined: Mar 2020
Posts: 1,319
Threads: 16
Joined: Mar 2020
04-22-2024, 04:37 PM
(This post was last modified: 04-22-2024, 04:38 PM by Barack Obama.)
WIPs
Unfortunately, the upper layer for the yellowish caves eats part of the ceiling insides and other objects when the bg colour is turned into pink. Not sure what to do here, maybe I use vSNES to fix it.
Also submitted Heg Shrine.
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Found another ruin dungeon, which ceases to exist when the sky islands fall down. Also did one of the towns, since I wanted to showcase the twilight palette.
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Ripped a lot of maps, also found out that bsnes-rawpalettes has a tilemap viewer (or I just forgot about it).
It's basically vSNES and really came in handy when I ripped maps which confuse bg colour / palette colours with each other, since this viewer can clearly separate these two.
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Rudra Cult Base & Fahl Ruins are done and the next few sheets are already in the pipeline:
Cut the image & fill it with pink, paste as transparent selection, align the maps with the 16x16 grid and get rid of excess space around the maps.
DD3C-EF6C lifts you to Lv.99, which really came in handy to beat the boss in the Fahl ruins.
Source:
https://gamehacking.org/game/44299
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