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Attempting to rip sprites from a DSiWare game (Mighty Milky Way)
#1
Hello!

I am attempting to extract sprites from Mighty Milky Way using Tinke and convert them into an easily viewable format, but don't know how to do so due to the file types.

I can view the pallets for them, but many of them seem to use the .ANM file type (Tinke says it's an unknown type), and I don't know how I would go about viewing it and converting them to sprites. Yes, I did try to open them as a tile and tile map, but that didn't work. I also tried extracting an .ANM file and playing it in VLC, which also failed to display anything.

I'm mainly interested in extracting the sprites for Luna (the main protagonist) and the level clear screens. Most of the .ANM files are next to similarly named pallet files, so I assume those are the sprites. I also see .TS8, .SCN and .LYR near similarly named pallet files, so I assume those are sprites too.

Is there a software that could easily view the sprites and convert them with the proper pallets, or an external program that could convert them into a more common file type that I could view easily? I also tried MKDS Sprite Modifier, but no luck with that (the software was also glitchy).
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#2
Hi! Could you send some of each of those files (and their corresponding pallet files)?
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#3
(01-17-2024, 11:36 PM)Samevi Wrote: Hi! Could you send some of each of those files (and their corresponding pallet files)?

Sure thing.

These are all the files that came up when searching for the file types mentioned in my initial post. I've separated each one (including pallet files) into distinct folders. 
(I had to upload it to MEGA due to the file limit here.)

In case that's too much, I've also attached a folder to this post with some files excluded, although I've kept most (if not, every) pallet file as far as I know.

Apologies for the late reply. I don't check this site as often as I do other places I'm active on.


Attached Files
.zip   Mighty Milky Way sprite and pallet files (less files).zip (Size: 881.66 KB / Downloads: 23)
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#4
After some brief investigation, I've concluded that the .ANM files only contain animation data - no sprites themselves.
What you want is the .TS8 and .SCN files: run them through a tile viewer like TiledGGD with the corresponding .PAL set as the palette data.

I'm not entirely sure what the LYR files do or how to use them, but from here you should be able to get what you need just by fiddling with the settings until things look right.
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#5
(02-01-2024, 12:35 AM)Samevi Wrote: After some brief investigation, I've concluded that the .ANM files only contain animation data - no sprites themselves.
What you want is the .TS8 and .SCN files: run them through a tile viewer like TiledGGD with the corresponding .PAL set as the palette data.

I'm not entirely sure what the LYR files do or how to use them, but from here you should be able to get what you need just by fiddling with the settings until things look right.
Thank you for your findings. 

I should've expected the ".ANM" extension to only contain animation data rather than sprite and animation data.

I've never used TiledGGD before, any tips or guides I should be aware of?
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#6
(02-01-2024, 03:14 AM)BillyBobResources Wrote:
(02-01-2024, 12:35 AM)Samevi Wrote: After some brief investigation, I've concluded that the .ANM files only contain animation data - no sprites themselves.
What you want is the .TS8 and .SCN files: run them through a tile viewer like TiledGGD with the corresponding .PAL set as the palette data.

I'm not entirely sure what the LYR files do or how to use them, but from here you should be able to get what you need just by fiddling with the settings until things look right.
Thank you for your findings. 

I should've expected the ".ANM" extension to only contain animation data rather than sprite and animation data.

I've never used TiledGGD before, any tips or guides I should be aware of?

There's a brief tutorial here:
https://www.vg-resource.com/showthread.php?tid=21436#

It's under Sprites > Tile Ripping > Tile Molester / TileGGD
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