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How do I rip the sounds from Street Fighter 6 (PS4)?
#1
Question 
I have the PlayStation 4 version of Street Fighter 6 (which was just released a month back), but how can I extract all of the game's sound effects and voices from the .pkg? The game uses the RE Engine as it's game engine, and the WWise sound driver for it's sounds and music, and I have never extracted a WWise-supported game before that uses this game engine. That's why I'd need your help to know how to unpack this game's files.

If anyone can help for this, I would appreciate it!
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#2
Incluided NPC Characters such: Li-Fen, Bosch, Roxy, Dammd, Mel Masters, Carlos & Retsu from World Tour Mode in English & Japanese.
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#3
(07-31-2023, 11:30 PM)Eduardocordova12345 Wrote: Incluided NPC Characters such: Li-Fen, Bosch, Roxy, Dammd, Mel Masters, Carlos & Retsu from World Tour Mode in English & Japanese.

@ Eduardocordova12345, I do know that you're hoping to rip the SFX and voices for those World Tour NPCs from either the console (PS5/PS4, Xbox X|S) or Steam/PC versions of the game, but I'd still need to figure out how to find a way to extract the content from the .pkg files that I still have. I have tried using a PS4 package extractor, but it didn't work. Maybe the only way to extract content from RE Engine games like SF6 would require other tools...

I haven't even tried using BMS or python scripts to extract the contents out of the .pkg, but I'm unsure if that could work...
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#4
My friend may try someday, but I don't know if he will share it here because a few weeks ago I received a warning for writing a proposal because staff member wrongly take this as request because requests are prohibited.
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#5
Sorry to hijack the topic, but...

(09-25-2023, 02:58 PM)Pablo1989 Wrote: My friend may try someday, but I don't know if he will share it here because a few weeks ago I received a warning for writing a proposal because staff member wrongly take this as request because requests are prohibited.
You sent a PM to me specifically telling me to rip sounds for you, how was that not requesting?
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#6
(09-25-2023, 03:55 PM)Random Talking Bush Wrote: Sorry to hijack the topic, but...

(09-25-2023, 02:58 PM)Pablo1989 Wrote: My friend may try someday, but I don't know if he will share it here because a few weeks ago I received a warning for writing a proposal because staff member wrongly take this as request because requests are prohibited.
You sent a PM to me specifically telling me to rip sounds for you, how was that not requesting?

How i can request ripping sounds if that game i mettion you on PM had separate audio folder with already .wav sounds
That's why I asked if you would like to share this folder on your own(if you want), since you have staff member profile while i do not.
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#7
While I was looking into the game files of the Switch ports of Capcom Arcade Stadium (and 2nd Stadium), I noticed that the game's sounds and music were stored inside .pak files to save space. This could also be the same case for SF6, but extracting the game's .pak from the PS4 port's .pkg is quite hard when you're wanting to rip sounds from a WWise-supported game that runs on the RE Engine... though this PKG extractor can help extract .pkg files from PS4 games like this.

For the Steam/PC version, you can try using RETool and/or REE.PAK.Tool to extract the .pak, though you'll need a .list file so that all files are properly organized. The link to RETool is here and the link to REE.PAK.Tool is here.

Then, after extracting the .pak, you can find the extracted sound .bnks in the "wwise" folder of the "sound" folder, though in order to make the sounds and voices extractable in foobar2000, you must re-name the extension of the files to ".bnk" for .banks, and ".pck" for packaged banks.
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