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The Legend of Zelda - A Link to the Past (SNES)
#76
[Image: 47HZQrD.png]
Should be everything except for the thieves and the witch (and other minor stuff).
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#77
Amazing! The only ones I can think of that I don't see are the man under the bridge and the Zora King.
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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#78
Added everything I can think of.
[Image: vJeCmTF.png]
The Zora king goes on a different sheet together with Mad Batter and the animals.
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#79
Last sheet:
[Image: YEd66Aa.png]
Small beginnings.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#80
Incredible work!
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#81
[Image: N8kMYf6.png]

Most of the work will be the sfx for mad batter, king Zora and the fish.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#82
Test rip for the duck sfx. This animation is unrippable, since it looks different everytime you try to capture it:
[Image: aQVGYuh.png]
Just like the particle animation when the bat breaks through the pyramid.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#83
[Image: UcPmMnx.png]

Thinking about making a separate sheet for Mad Batter and King Zora.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#84
[Image: TOUJjxG.png]
In the end, the sheet turned out to be too small without the two monsters, therefore I'll add them. This is the last WIP for this project.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#85
[Image: YOwmXVo.png]
Okay, very last WIP.

Also ripped Mad Batter's cave, which was a really quick one. Turns out vSNES can show the entire map in SceneViewer.
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#86
Done.

All enemies, bosses & npcs have been reripped.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#87
Just going through all my Zelda sheets and ironing out some minor issues.
Some sheets like the Taros / Moblin one got substantial updates and I never realized the game has actually three Taros, with the red Taros in Ganon's Tower having a slightly different palette than the one in Hyrule Field.

Currently doing some stuff for Agahnim, since he only has Princess Zelda on his sheet but not the green maiden from the intro.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#88
You've done an amazing job. It's so cool to see this game nearly complete!
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#89
Thank you thank you, but I'm nearly done with my cleanup:
Agahnim, WIP.
This should be the last one in need for an update, the maiden from the intro has actually different animations in comparison to Zelda.

+ Shadows for Agahnim are is different
+ Maiden has a different shadow height
+ Different shadows when lifted up
+ Maiden sprite is below the sfx, not above like Zelda
+ Blue sparks are inverted
+ Maiden has less sfx frames for making her disappear
+ Maiden has also less frames when lifted up (18 to Zelda's 24)
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#90
Done and done.

After 2,5 months, I can finally move on to a new game. But for now, a rest is due.

Peace.
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