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The Legend of Zelda - A Link to the Past (SNES)
#46
[Image: NwnkYXh.png]
Really running out of motivation, as usual when I rip from a game for too long.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#47
Is that all the enemies except Buzzblob?

Incredible work!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#48
Thanks, Buzz Blob, Cukeman, Pikit & Golden Bee are missing and will be on a new sheet.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#49
[Image: CYfekCu.png]
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#50
Last enemy wip:
[Image: Z6KE6eX.png]
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#51
All enemies have been reripped.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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#52
Amazing job! Well done! We've probably needed that since the start of the site. You've done incredible work!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#53
Thank you thank you, the hardest work is now officially done. The NPCs only have a few frames each (except the thieves), which makes the entire ordeal way easier to approach.

Btw all these Zelda sheets took me more than 2 months:
https://www.vg-resource.com/thread-40645...#pid677164 (started from here with the Hylian soldiers)

Dark World NPCs, WIP:
[Image: 4rlovvT.png]

This is super time consuming so far, but I will definitely finish this. Needless to say, after the NPCs I'm done with this game. No way I'm trying the other stuff on the list, I'm already ripping long enough from this game.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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#54
And this is how it looks after sorting:
[Image: R7UqfZt.png]
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#55
I'd be lying if I said this isn't the sheet I'm most excited for.
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#56
I guess I will also add the dark world objects, like the big bomb, the blue chest and the arrow guy hud.
[Image: AkVTDFF.png]
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#57
Slow progress:
[Image: 2A9hmE2.png]
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#58
Everytime I think it gets easier, it doesn't. Dark World NPCs are done, but I need a break from this game.

Currently playing Diablo II: Resurrected to recharge my batteries and maybe ripping from a different game.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#59
Great work! Did the Light World NPCs end up being a giant pain?
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#60
I assume you mean the Dark World NPCs? Then yes, especially the bomb shop, catfish, Kiki and Pikku consumed more time then I wanted them to.

I haven't started anything from the Light World regarding the NPCs and need something else to play and rip. At one point I will continue with them, though.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Thanked by: Ton


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