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Arabian Nights: Sabaku no Seirei Ou
#1
Now that I've got substantial rips from this game, I might be able to rip even more from it. As usual, no promises since I could lose motivation or get exhausted.

Game Section
https://www.spriters-resource.com/snes/a...ireioujpn/

Playable Characters
Harty (Battle)
Ifrit (True Form, Battle)
Ifrit (Battle)
Shukran (Battle)
Ifrit, Shukran & Harty (Overworld)
Ifrit, Shukran & Harty (World Map)

Non-Playable Characters
Animals & Objects
Djinns (Overworld)
Enemies & Bosses (Overworld)
Guards
NPCs (Common)
NPCs (Unique)

Enemies
Ancient Temple
Bardo's Labyrinth / Fortress
Castle of Darkness / Silver Shrine Depths
Cult Hideout
Ifrit's Castle / Gaia's Realm
Jungle
Mt. Badiya
Mt. Elyrita
Mt. Elyrita (Roc Cave)
Mt. Tonpei
Lava Cave
Quicksand Cave
Silver Shrine
Underground Lake
World Map Area A
World Map Area B / South Desert / South Desert Cave
World Map Area C
World Map Area D
World Map Area E
World Map Area F
World Map Area G
World Map Area H
World Map Area I
World Map Area J

Bosses
Djinns (Battle)
Other Bosses


NPC Maps (including neccessary rerips, since ZSNES randomly screwed the colours, happens with some games but not all)
Assam Village (Exterior)
Assam Village (Interior)
Desert Dweller's Camp (Exterior) - rerip
Desert Dweller's Camp (Interior) - rerip
Northeast Village (Exterior)
Northeast Village (Interior)
Oasis
Palace / Mini Palace (Exterior)
Riyadh Village - rerip
Suleiman's House Cutscene
Wadi Village (Exterior) - rerip
Wadi Village (Interior)  - rerip
Town of Bazaar (Exterior)
Town of Bazaar (Interior)
Town of Egypt (Exterior)
Town of Egypt (Interior)

Dungeon Maps
Castle of Darkness (Exterior)
Cult Hideout (Exterior)
Cult Hideout (Idol Hall)
Cult Hideout (Prison)
Jungle
Mt. Elyrita (Roc Cave)
Lava Cave
Quicksand Cave Entrance
Quicksand Cave

Miscellaneous
Tileset Animations
Battle Backgrounds (Regular)
Battle Backgrounds (Tarot Cards)
Clouds & Cloud Shadows
Djinns (Summons)
Ifrit's Castle (Intro)
Interface Card Icons
Intro / Credits
Non-Canon Ending
Portraits
Smoke & Rain
Special Effects
Splash / Title Screens
Tarot Card Icons

No Random Battle (colon can't be typed into ZSNES, bsnes doesn't need and otherwise ignores it = code works for both though)
7E00D6:02
Walk through Walls (with hyphen)
DDA7-5D6F
8AAF-846F
50.000 Tama (currency)
Press L+B+Start+Start, then hold down Down on the D-Pad and press Y

Sources
https://gamehacking.org/game/42216
https://gamefaqs.gamespot.com/snes/58088...hts/cheats

Tools
bsnes+ 0.5 (base download, the bsnes-rawpalettes.exe needs to be pasted into the bsnes+ main directory where the other .exe files are):
https://www.vg-resource.com/thread-41182...#pid675157
bsnes-rawpalettes by Random Talking Bush (emulator for map ripping, displays palettes correctly in contrast to regular bsnes+ with its brighter colours)
https://www.vg-resource.com/thread-41182...#pid675404
Recolor 1.6 by Previous (super fast recolouring)
https://www.vg-resource.com/thread-38101...#pid673077
vSNES 2.91 by creaothceann (ripping tilesets / backgrounds / sprites & all respective palettes by loading ZSNES quicksaves)
https://www.romhacking.net/utilities/274/
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Thanked by: Ton
#2
All rerips with bsnes-rawpalettes are done, also did Lava Cave & Jungle.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Thanked by: Ton
#3
As far as I can see, all exterior NPC maps just got ripped. Next is the interior.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Thanked by: Ton
#4
Saw the number of interior maps for Bazaar and immediately switched to enemies. Pretty sure I can rip them all.

Also, have a guard wip:
Edit: progress on the guard sheet:
Edit2:
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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#5
Animals & Objects, WIP
[Image: 1lHlmH6.png]
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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#6
Animals & Objects, progress:
[Image: GD7PKr9.png]
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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#7
Animals & Objects, last WIP
So far, this one is complete. I just have to check if stuff is missing and if the palettes are correct.

High quality longplays like these really come in handy for that:
https://www.youtube.com/watch?v=jBmAqE-IWPQ
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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#8
All NPCs are done and maybe I'm lucky and a lot of the interior rooms are shared with each town. This time they're definitely next.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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#9
Turns out all four towns with stone walls use the same interior rooms. Only the government office and prison basement in Bazaar are unique, the rest is shared.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Thanked by: Ton
#10
Nearly done with the regular dungeon enemies, only the South Desert remains.

And after that, only the world map enemies are left. Depending on the area, different groups appear so I won't put them all on one sheet.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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#11
Shukran, Harty & Ifrit (Battle):
[Image: wYPvdcT.png]
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Thanked by: Ton
#12
Submitted Ifrit (True Form, Battle).

All in all, I'm done with NPCs, maps & bosses.
I really want to do all the enemies and the world map sprites, not so sure for the other stuff on the list.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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#13
World map characters are done, now going for the world map enemies.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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#14
And all enemies are done. I will do Ifrit next, since he might be kinda easy to do in contrast to Harty or Shukran.
As far as I can see, Ifrit has only one attack and the difference lies within the special effect used on the enemy, but not the weapon itself (which is invisible anyway).
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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#15
[Image: RQtWm3o.png]

[Image: kHc1HJ5.png]

Turns out the knuckles are visible and Ifrit is probably the hardest to rip. D'oh.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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