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[RELEASE] GLideN64 Scene Ripper
#16
(01-30-2024, 04:43 PM)jenna1222 Wrote: How do I turn on Material View?

The icon to the right of the solid sphere in the little bar towards the right hand corner. It's highlighted in the following image.


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applecuckoo - ripper of sounds, sprites and models

Places to get help:
DYKG/VG Resource Discord - This is where most of the ripping experts on the VG Resource hang out these days, so you should probably start here. Any requests to rip stuff (i.e. "Please rip sounds/models/sprites from game X!") are only allowed here as per the rules.

ResHax forum - Another forum that is home to most of the reverse engineers who were on the old ZenHax and XenTax forums. A great place to get help for any mysterious files.

And remember, always upload example files. That way, people don't have to dig in and fetch them for you.
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#17
I still don't see the environment color...
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#18
It's been over a year since the last release. I've managed to make a few improvements to the ripper, so until Luctaris comes back I guess I'll make an unofficial release to share with everybody.

[Image: b98e64f2-fdf1-47d2-be40-c9f270e70da2]

Changes

• Blender shaders emulate the N64 more closely.
• More correct texture mapping.
• Fog.
• Simplified import options.

To use it you'll need new versions of the ripping plugin and the import addon, a specific version of RMG, and Blender 3.5+. It is not compatible with existing .glr files, sorry.

Read the Tutorial for complete instructions.
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Thanked by: Raccoon Sam, Luctaris


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