Users browsing this thread: 1 Guest(s)
How do I export Aniamtion with AssetStudio Gui
#1
Sad 
➡️ ➡️ https://imgur.com/a/Pz9gSqy  ⬅️⬅️ What should I do with these?

  I know how to export Animation Clips with the meshes thanks to this video 

But the problem is there are no meshes in this file. So when I export them like in the video, the program export them as fbx file and when I import  that fbx file to Blender I got this result. ➡️ https://imgur.com/a/UuTN9xs ⬅️

I have no idea what to do with that or how to use that on the model.
Reply
Thanked by:
#2
What was imported is called an "empty". It does not do anything on its own. It cannot be applied to your model for it to be animated.

You cannot have an animation without an armature. Having no meshes in your file implies there is also no armature for the animation files to be applied to. Is there a particular reason you do not have meshes in your files? If the issue is that they are separate files, just move those files to another folder and choose "load folder" instead of "load file".

Once that is sorted, check to see if there are animators inside of your unity files.

[Image: attachment.php?aid=15301]

Select the animator and the animation you want, then click export and select "Animator + selected AnimationClips".

[Image: attachment.php?aid=15300]
This should then export an .FBX file [hopefully] containing the mesh/armature/animation.


Attached Files Thumbnail(s)
       
Hey, I'm Jasper! I am an avid model ripper, I also like Splatoon and Vocaloid.

Currently ripping from: N/A
Reply
Thanked by:
#3
(09-14-2022, 03:32 PM)Jasper7438 Wrote: What was imported is called an "empty". It does not do anything on its own. It cannot be applied to your model for it to be animated.

You cannot have an animation without an armature. Having no meshes in your file implies there is also no armature for the animation files to be applied to. Is there a particular reason you do not have meshes in your files? If the issue is that they are separate files, just move those files to another folder and choose "load folder" instead of "load file".

Once that is sorted, check to see if there are animators inside of your unity files.

[Image: unknown.png]

Select the animator and the animation you want, then click export and select "Animator + selected AnimationClips".


[Image: unknown.png]

This should then export an .FBX file [hopefully] containing the mesh/armature/animation.
First, I'd like to thank you for taking the time to reply to this post.

Quote: Wrote:Is there a particular reason you do not have meshes in your files?

There is a file with both meshes and animations, but those animations are just basic ones The name of the file I am trying to export is "dwnightmareANIMAFULL" unlike other file, this one has the every single animations.


Quote: Wrote:If the issue is that they are separate files, just move those files to another folder and choose "load folder" instead of "load file".


Yup, that is exactly the issue!  But the problem is when I do "choose "load folder" instead of "load file" part the only thing happens is the file I load is just replacing the current file. It doesn't move those files to another folder for some reason.

Here is a step by step what I did, Please tell if I did any mistake in the progress

  1. https://imgur.com/a/vhl5QwC

  2. https://imgur.com/a/i8xulOM

  3. https://imgur.com/a/k6brRvD

  4. https://imgur.com/a/EdwlCpb

  5. https://imgur.com/a/KFw26a5
Reply
Thanked by:
#4
You need to manually move both files containing the mesh/armature and the files containing the animations to the same folder outside of AssetStudio GUI.


1. Locate Unity files containing the mesh and locate Unity files containing the animations inside of the game files you are ripping from.

[Image: attachment.php?aid=15306]

2. Copy the mesh and animation files to a separate folder.

[Image: attachment.php?aid=15305]

3. In AssetStudioGUI, select load folder.

[Image: attachment.php?aid=15304]

4. Select the folder containing your mesh and animation files. There is no need to open the file.

[Image: attachment.php?aid=15303]
5. This should load multiple files at once. For me it will load 2 files.

[Image: attachment.php?aid=15302]

Now all you have have to do is follow the same steps as before and you should be able to export an animation.


Attached Files Thumbnail(s)
                   
Hey, I'm Jasper! I am an avid model ripper, I also like Splatoon and Vocaloid.

Currently ripping from: N/A
Reply
Thanked by: randomguy123
#5
(09-15-2022, 06:12 PM)Jasper7438 Wrote: You need to manually move both files containing the mesh/armature and the files containing the animations to the same folder outside of AssetStudio GUI.


1. Locate Unity files containing the mesh and locate Unity files containing the animations inside of the game files you are ripping from.

[Image: unknown.png]

2. Copy the mesh and animation files to a separate folder.

[Image: unknown.png]

3. In AssetStudioGUI, select load folder.

[Image: unknown.png]

4. Select the folder containing your mesh and animation files. There is no need to open the file.

[Image: unknown.png]

5. This should load multiple files at once. For me it will load 2 files.

[Image: unknown.png]

Now all you have have to do is follow the same steps as before and you should be able to export an animation.

IT WORKED! Thank you so much
Reply
Thanked by:
#6
You're welcome!
Hey, I'm Jasper! I am an avid model ripper, I also like Splatoon and Vocaloid.

Currently ripping from: N/A
Reply
Thanked by:


Forum Jump: