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various rips
Great job! We sure missed out on a lot of RPGs over here.
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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While that's right, I can also understand why they didn't come over here:

Dual Orb II
- random encounter rate is way too high

Milandra
- the gameflow feels like lag due to a truckload of status and combat messages which interrupt gameplay

Arabian Nights
- random encounter rate is way too high
- to get the best ending, you need 10 items from a specific but rare enemy
- also for best ending, you need to find an item which is inside a labyrinth dungeon and 100% covered by the ceiling

Princess Minerva
- some puzzles are ragequit material, like the forest in chapter 1, the colour tile cave in chapter 3 and the whirlpools in chapter 4
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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World map for the first half of chapter 5:
As you can see, I need a walk through walls code. If I can't find any, I have to submit it like this.

Edit:
CB81-1DD7
provided by nolberto82 from gamehacking's discord.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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35 rips for Princess Minerva (SNES) so far and another one in the queue.

Should be enough for a single game.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Did some stuff for Bishoujo Janshi Suchie-Pai and BS Super Mario Collection (week 3). Now for something bigger:

Zelda 3 (SNES)
The turn frames will be the hardest thing to do, since this enemy type can turn his head on any walk frame.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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More Zelda:
This will take a long time.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Zelda 3 progress:
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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All soldiers on the sheet, but they're missing some frames here and there.
- Cannon: done
- Shield: done
- Arrow: done
- Runner: parts
- Sword: parts
- Knife: parts
- Bush Arrow: parts
- Bush Spear: parts
- Spear (regular): turn, parts
- Spear (horns): parts
- Ball and Chain: turn, palette 2
- Bomb: parts, bomb, sfx
- Tiles: parts with olive / black / chain & balls 2
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Thanked by: Ton
Oh hell yes. This game has needed rerips for at leas a decade. Awesome stuff!
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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Many rips on this site are kinda here since forever and often massive sheets, so it's less likely that someone takes on them in case of quality issues. You feel more like cleaning up other peoples ancient remains insteadt of exploring uncharted territory and it also feels weird to look at a giant enemy sheet and only rerip some of them. Personally, I like to take a look into these kind of things, at least the really bad ones. Also you can use them as a pretty good refererence to see if your own rerip is complete.

Organized more of them.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Mostly done, the red pike soldier shares all of his weaponless frames with the chain 'n ball trooper:
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Last WIP for the Hylian Knights:
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Hylian Knights for Zelda 3 (SNES) are finished.

Also did a tutorial for TurboGrafx CD ripping, since I'm currently on Princess Minerva again.
https://www.vg-resource.com/thread-41637.html
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Thanked by: Ton, Yawackhary
First sheet for Princess Minerva (TGX-CD) is also done.

Portraits, WIP
[Image: nP96Iay.png]

TGX has more variants than SNES, colours are also brighter. On the other hand, some of them are noticably stretched.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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More TG16 rips are always welcome.
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