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various rips
What was the credits scene from Super Metroid again?
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I'm assuming the Samus unmasking part.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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I don't exactly know how to differentiate them, but there is a scene where Samus flees from Zebes (Credit Scene) and the part where Samus shows off 1 of 3 possible endings (Ending Scenes).
The WIP for the credit scene is in post #237, but it's way too complicated and not worth my time. The ending scenes got a complete re-rip and are already on the site.
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Added:
- Aleth (Battle) from Dual Orb II (SNES)

I currently have limited time on my hands, so no more gigantic sheets. They also burn me out and I don't like this.
Therefore I will concentrate more on backgrounds, like stuff from Lunar 2 in collaboration with rufaswan and more maps and tilesets from Dual Orb II. I will also finish the airship from this game, which is essentially done.

Edit: Submitted the airship (Lindblum).
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Very cool! Awesome job on Aleth. Excited to see Lunar!
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Unfortunately, the new Lunar ZIP has the same problem as the previous one (map data gets eaten). Not sure if it's fixable.

I'll try Milandra next, enemies and npcs have a good display within vSNES and I always wanted to play through it (even if it means cheating the entire game since no translation exists):
source: https://forum.gamehacking.org/forum/vide...#post78374

[Image: plZlspI.png]
Not sure about the palettes, can't find video footage of these bosses.

Edit: Walk Through Walls code for Milandra:
82a0b8:70
Provided by Runplays in HD, a Youtuber who uses walk through walls codes to run through games which have zero to no footage like Milandra.
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Submissions for Milandra (SNES):
Advisors
Chest, Stairs & Breakable Objects
Cursor, Status Icons & Trap Fields
Explosion & Spore SFX
Human NPCs
Intro
Intro Area
Items & Equipment
Load Menu & Font
Portraits
Princess Milandra
Skeleton Swordfighter
Splash & Title

Submissions for Monstania (SNES)
Big Slime

Submissions for Super Mario World (SNES)
Yoshi's House (Prototype)
Yoshi's House Tileset - revision with prototype contents
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Milandra
The vSNES MemViewer has three options to search for tiles and sprites:
- VRAM: Idle and move frames for small enemies, hit frames for characters and enemies. Tiles and SFX are also located here.
- WRAM: Attack frames for characters and enemies, weapons for both are also here
- ROM: Idle and move frames for all enemies except the small ones, which only have one frame for each direction displayed. Idle, move, frozen, petrified, K.O. are also found here.

Just writing it down in case I forget about it. Also ripped the first big map for it, which is floor 15. Also ripped the magic seal and a lot of enemies:
- Dragon
- Sea Anemone
- Snail
- Snake
- Gejigejira
- Frog
- Elder Demon

All of these names are made up and need a proper translation, except Gejigejira, but this is just the name for the purple centipede, the green one has a different name. After enemies are beaten, their names show up so I'm currently making screenshots and labeling them.
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Mummy Lion, WIP but complete and just needs organization:
[Image: dy3cxoa.png]
Every tile is 32x32 pixels, for smaller enemies and their idle / moving, it's 16x32, but you can just slap a 8x32 on each side and have the 32x32 grid.

Currently ripping as much as I can from Milandra:
https://www.spriters-resource.com/snes/milandra/

Following enemies and bosses (including the one above) are still missing:
- Goblin
- Mummy
- Mummy Lion
- Wizard
- Ghoul
- Golem
- Cyclops Bunny (purple one is ripped, but it's kinda hard to trigger the white one to appear)
- Weather Doll
- Claw Devil
- Succubus Head
- Puppet Army
- Bell Gnome
- Translucent Slime
- Whirlwind Spirit
- Butterfly & Coin (never encountered, possibly unused)
- Special Dungeon Boss (Lamia Naga)
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You're killing it with these rips. Amazing job!
Seems like this game isn't very well documented and you're having to figure a lot out on your own?
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The documentation is really bad, most of the useful info is on Japanese and playthroughs on Youtube are nonexistent, except one video from Runplays in HD with self-engineered codes like walk through walls. This run barely covers any enemies and the special dungeon with the secret final boss isn't shown either.

I have my hands full with ripping all the enemies, but I still have to figure out three things:
- How to enter the secret dungeon and aquiring Shylock as a party member. Apparently you can do it after you beat him on F50 (he is the regular final boss), but after that the game just shows you the credits and ends.
- Aquiring some heart on F20 (did that) and giving it to Gar on F10 to make him join the party. He doesn't join and I don't know why, I can only speculate that you need to have an empty party member slot to pull it off.
- How to encounter these two enemies:
[Image: Br63nQj.png]
I can only guess if they're unused or not.

Edit: Putting the missing enemies here:

- Mummy
- Wizard
- Ghoul
- Golem
- Cyclops Bunny (White)
- Claw Devil
- Puppet Army
- Bell Gnome
- Translucent Slime
- Whirlwind Spirit
- Whirlwind Spirit (colour variant)
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Nearly done with the enemies. Wizard, Golem & Translucent Slime are next.

New Milandra videos dropped, this time by Chuang Li:
https://www.youtube.com/watch?v=lx-DZU5TvrM - part 1
https://www.youtube.com/watch?v=zuR4QharyeA - part 2
Unfortunately, this Youtuber can't get further than floor 40, since a bunch of monster stones block the way. I was only able to pass them with a walk through walls code.

Still, these long videos (hopefully) cover most if not all enemies along the way and make it easier to check certain floors, because I'm still searching for the whirlwind colour variant.
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Two enemies left, not counting the colour variant (blue or green) for the whirlwind enemy. It's not present in the videos and I have zero idea where to search. I'm sure it's not below floor 10, since the grey version starts appearing on floor 11.
After I'm done with the enemies, I will take a rest and start the protagonist and the recruitable heroes.
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All enemies are ripped, only the whirlwind enemy variant is missing and I'm hereby stop searching for it because I really don't know.

Heroes next, starting with Guy and Duchamp.
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Incredible work!
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