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various rips
I actually considered to tip this background myself but because of the animations, that one certainly was harder than expected. Good job!
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Thanks, I also sent another load of revisions, more than I can remember xD
New sheets will be the doors + key as well as Big Boo & Boo.
I also sent revisions to General Sprites 1-3 since a lot of it is now on better sheets.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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Aleth from Dual Orb II
[Image: MW6RUvB.png]
Idle, Hit, Attack
Weapons are separate objects, which makes sense since he can use different looking swords.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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Thanked by: Yawackhary
[Image: N1LFtCN.png]
Should be all palettes / animations, except maybe for techs (never used them in my playthrough).

Weapons:
https://gamefaqs.gamespot.com/snes/56305...faqs/51439
* Long Sword -> Steel Slicer *
* Flame Sword -> Hades Blade *
* Cross Sword -> Saint Sword *
* Dragon Killer -> Tiamat Blade *
Not listed: Wooden Stick.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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What's missing:
- Hit - easy
- Defeat - easy
- Magic - nearly every frame needs a savestate due to sfx covering Aleth
- Status Ailment - needs a fitting enemy to hit Aleth with a specific spell
- Weapon: Tiamat Blade, all animations, frames & tiles
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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Now it's just Magic & Status Ailment. And the Tiamat Blade.

Also made some revisions for some old sheets:
- Yoshi's Island: General Sprites: Erased more duplicates, combined General Sprites 1-3 to one sheet.
- Yoshi's Island: Various Enemies 1: Erased more duplicates.
- Yoshi's Island: Introduction: Erased duplicates
- Super Metroid: General Sprites: Erased duplicates
- Super Metroid: Misc. Sprites: Split into several sheets like Menu / HUD, Doors, etc.
- Super Metroid: Objects & Items: Added "Doors" to the icon name, since their animation is on the sheet.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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Thanked by: Ton
All animations are here, except for the Tiamat Blade.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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I guess ripping the one Dual Orb character with 9 weapons first wasn't really the smartest thing to do, this is really exhausting.

Taking a break from it and trying some Super Metroid again:
[Image: W3Egzwm.png]
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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Thanked by: Yawackhary
There are so many things to fix for Super Metroid for sure. I actually considered to rerip the credits but then I thought, nah, let's do some other stuff which are missing as for now (basically, I was hoping you'd do this XD ).
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@MFG: It's way too much, back then I stopped after Torizo because it's overwhelming. I'm also not doing the credits, only the different ending sequences at the very end.

Some info for myself in case I take longer breaks and need to remember things:
+ The top palettes within the vSNES PalViewer have only 3 colours (4 with colour 0, which usually isn't used) and sit in the first row.
+ The rest is used for regular bgs and sprites, which have the entire row at their disposal.
+ Sometimes this potential isn't used and a substantial rest of the row stays black or pink.
+ Palettes can also be splitted and partially swapped like for the overworld Yoshis in Yoshi's Island (SNES).
This is everything, now I need to clean and organize it.

Codes for played time in Super Metroid (SNES):

0 hours played
7E09E000
7E09DE00

4 hours played
7E09E004
7E09DE00

8 hours played
7E09E008
7E09DE00

Top code is hours, bottom code is minutes.

Edit: Erased stars with Recolor:
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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Re-ripped the ending scenes for Super Metroid (SNES).
Also erased everything on the ancient Ending Sprites sheet by Bacon except planet Zebes.

Plok & Grandpappy Plok from Plok! (SNES) also got some updates. Added more stuff, changed notes, etc.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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(11-29-2022, 02:09 PM)MarioFanGamer Wrote: (basically, I was hoping you'd do this XD ).
In the end, I'm doing it. I can also see why you want me to do it, lots of SFX, palette changes and glowing effects. This is something that needs time.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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Aleth from Dual Orb II (SNES) finally done, needs separated weapons, some sfx covering the sprites edited out with the OG variant and general organization.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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Thanked by: Yawackhary
This sheet is huge! Great job though!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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Taking a break for this week, I also abandon the credits scene sheet from Super Metroid, it's just too much work and no fun at all.
Aleth from Dual Orb II is already taking more time than I thought, I really underestimated how many frames he has.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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Thanked by: Ton, Yawackhary


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