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various rips
Pimple is done, finally.

Hey Ton, can you accept my RPG Maker 2003 rip? The tilesets on it are free add-ons by the developer, not paid DLC or anything.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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That was my worry. Thanks for clearing it up. Tongue
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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Mechwarrior 3050 (SNES)
https://www.spriters-resource.com/snes/mechwarrior3050/

MadCat (Gameplay, WIP)
[Image: qtIUlOG.png]

Shadows are separatable with vSNES, otherwise it's a complete sheet minus intro and sfx.

Edit: Turns out the head rests on a metal plate and can turn in any direction while also moving in any direction:
https://www.youtube.com/watch?v=B2gK5oZmidk
30:09

Edit 2: And if you look closer, it turns out the head only has three frames for each direction, bopping from the left to the right and also having a frame for being in the middle.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Still trying to find the best setup for ripping Rudra:

Snes9x 1.6
Wrong colours, cut off background. Quicksaves for all Snes9x versions work with vSNES.

Snes9x-1.51-RR
Wrong colours, cut off background. Can change bg colour from black to red, blue, green, etc.

Snes9x-1.60-RR
Wrong colours, cut off background. Starts recording just when you start the emulator, bg colour change is no longer possible.

bsnes+
Wrong colours, cut off background.

bsnes-mt
Wrong colours, cut off background. Has nice integer scaling, but blacks out / crashes frequently. "mt" stands for Marat Tanalin.

bsnes-rawpalettes
Correct colours, cut off background. Made by Random Talking Bush.

ZSNES 1.51
Correct colours differ per game and usually affect the background tiles. Ys IV, Secret of Evermore, Arabian Nights and Rudra show artefacts. Quicksaves work with vSNES.

vSNES 2.91
Loads quicksaves from ZSNES and Snes9x, always shows correct colours. Has viewer for palettes / tiles / current scene and is able to erase sprites which overlap other sprites. Can also capture mode 7 maps and erases ripple / screen tone / deformation. Background colour change is also possible.

Bizhawk 2.91
Can only use Snes9x and bsnes cores. As far as I can see, bsnes-rawpalettes isn't a core that can be utilized by BizHawk.

YY-CHR old: 0.99-b2 / new: 20210606
I assume it's better at tile ripping than vSNES? I only tried it a handful of times.
felipemoraesmoura Wrote:Use Zsnes and create a savestate file where the character you want to appear shows on screen, go to Pallet, Load Emulator State File, the correct collors for your char will be shown in the Pallet lines.
Finding the palette is apparently pretty easy.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Currently doing maps with bsnes-rawpalettes:

Sacred Forest, Gomorrha City
Giant's Tower, Vairocana Ruins, Small Church, Tuhla Ruins
All maps are WIP and cut off the top / bottom (will be completed with tiles from the map). The Tuhla Ruins also have some hole in a few tiles, have to look into that.

Dragon God Ruins (Exterior) and Desert Ruins (Exterior) are already done.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Treasure of the Rudras (SNES)
https://www.spriters-resource.com/snes/treasurerudras/

Thor Volcano, Delphi Mountain, Mantra Peak
All WIP. Castles are next.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Sacred Gate, Cryunne Castle, Sodom Castle / Dannan Temple, Eremias' Mansion
WIP, no layers. These come next.
The mountains from before don't even have any layers, only a background panorama.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Rudra has now its own thread in "Ripping Projects":
https://www.vg-resource.com/thread-42535.html

And now for something completely different:
https://mega.nz/file/JNIC0ZiS#7DpH_Z3T5y...XGZhNUwKOs
[Image: nIaez8o.gif][Image: kBrHQOy.gif][Image: g23Qx6a.gif][Image: JI8Ch2L.gif]

Romancing SaGa 3 Character Sets, made for Hacks but also being compatible with RPG Maker 2000 / 2003, since the sprites fit perfectly into the rpg maker charset template.

Ryan914 posted a lot of them here ages ago, but the imageshack links are long dead.
https://gamefaqs.gamespot.com/boards/248...192?page=2

There was a full website with these and my archive covers like over 1000 character sets, also monsters and misc. stuff (I don't remember the name or the adress of the site, but it was in Japanese).
Obviously I can't submit them to TSR, but I thought it would be nice having a download link for them. 12 of them are corrupted, though (I put them in a separate folder). Not sure if these can be recovered.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Oh, those are awesome.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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