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Export/Import Skin Weights for Blender?
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Question 
I have a ripped model in a .dae file, but one of the wings' bone/joint doesn't seem to be properly weighted.  I exported the model using other (dot) extensions but the issue persists.

Is there a way to export the skin weights for the model in Blender?  I want to flip the good weight data into the bad wing, then import the new weight.
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