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Beyond Good & Evil/Beyond Good & Evil HD .bin Files
#1
Hey guys,

So, it's fairly well known you can extract files out of the sally_clean.bf file using many different extractors. My favorite at the moment is JadeStudio, for instance. However, once those files are ripped, there are supposedly models within some of these *.bin files. I took a look at a few of them using HxD and it looks like what discerns this is whether or not they contain something called a *.map file, and within that *.map file is several *.gao files, so my best guess is that these *.bin files are actually compressed archives in some way? I don't know where to go from here, and it looks like based on several days of googling and research that no one else does either. If you know what to do with these files to manually rip the models out of them, or have some resources that will teach me how, I would greatly appreciate it. I have quite a bit of programming/RE experience, just none when it comes to models. I would like to add functionality somewhere to rip the models, most likely a fork of JadeStudio, but first I need to tackle doing it manually... The bin files can be found here.

The engine BGE uses is a very early version of Jade Engine, and it looks like we have some serialization details here (Rayman 1 map viewer source code,) but nothing that tips me into how a gao or map files are structured AFAIK  Cry

Thanks in advance!
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#2
(01-11-2022, 02:22 PM)WhiteTPoison Wrote: Hey guys,

So, it's fairly well known you can extract files out of the sally_clean.bf file using many different extractors. My favorite at the moment is JadeStudio, for instance. However, once those files are ripped, there are supposedly models within some of these *.bin files. I took a look at a few of them using HxD and it looks like what discerns this is whether or not they contain something called a *.map file, and within that *.map file is several *.gao files, so my best guess is that these *.bin files are actually compressed archives in some way? I don't know where to go from here, and it looks like based on several days of googling and research that no one else does either. If you know what to do with these files to manually rip the models out of them, or have some resources that will teach me how, I would greatly appreciate it. I have quite a bit of programming/RE experience, just none when it comes to models. I would like to add functionality somewhere to rip the models, most likely a fork of JadeStudio, but first I need to tackle doing it manually... The bin files can be found here.

The engine BGE uses is a very early version of Jade Engine, and it looks like we have some serialization details here (Rayman 1 map viewer source code,) but nothing that tips me into how a gao or map files are structured AFAIK  Cry

Thanks in advance!
I've been trying to find someone to look into the .bin files but no results.
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