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[Tutorial] LittleBigPlanet 1/2/3/Vita
#1
3D Modelling 
Here's a tutorial for ripping models from LBP 1/2/3/Vita (None of the tools used in this tutorial are made by me) This is my first tutorial so there may be errors

Requirements: 
  • Toolkit (Requires Java 11)
  • Unpacked files of the LBP game you want to rip from (I can't provide these for obvious reasons) 
  • Blender 2.8+

Step 1: Download Toolkit, the source code can be found here, but compiled builds can be found on the GitHub Actions page.

Step 2: Open it

Step 3: Open LBP data.farc and any patch farc (File Archive) and blurayguids.map (File DB, on LBP3 PS4 this is orbisguids.map) PS4 has the farc split into chunks so open all of those, and you can open the patch .map if you want to rip update content such as DLC

[Image: fxXfxLq.png]

Step 4: Find a .mol

[Image: aGKsCy4.png]

Step 5: Export the model, Right Click >> Export >> Model >> glTF 2.0 (there is literally no reason to use OBJ)

Step 6: Import the exported .GLB Blender 2.8+

Step 7: Fix materials, toolkit will try to automatically texture your model but this feature is experimental and will have errors, some textures will be read incorrectly as other textures, for example for PS4 Sackboy the AO texture is read as the base color texture, you can see on the dependencies tab all of the GMat files it uses, find the GMat you're looking for and the dependencies tab will show the textures it uses which will help with fixing it.

[Image: beuaKNr.png]

Fix AO, Toolkit doesn't apply the AO correctly so we'll need to fix that 

Node setup:
 [Image: KaHABPW.png]

[Image: XyuMkJW.png]

Step 8: Profit.

Additional steps:

Sackboy skin material setup: For Sackboy and the other characters by addition, some skins will be patterns and some won't be tiled, for patterns set the UV scale to 3x3, for non-tiled skins just use 1x1, PS4 Sackboy's default brown knit skin is 8x4.

Textures: You can export .tex files from the loaded .map by right-clicking on a .tex file, then Export >> Textures >> PNG/DDS

Also, textures are stored inside the exported .glb file so make sure to export those

Credits
  •  ennuo


Attached Files
.zip   tex_LittleBigPlanet_PSVita_tex.zip (Size: 1,019 bytes / Downloads: 217)
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#2
Where can I find PS4 files?
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