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Seeking second opinion on spritesheet organization (characters with multiple roles)
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'Lost Ruins' have bosses that are also playable. Most animations are shared between being playable and just being a regular boss.
I'm pondering on whether to have two separate spritesheets (one for "Bosses" category and one for "Playable characters" category) and just live with there being a lot of redundancy between them or if I should just put all sprites into the boss sheets and just kinda hope users will understand that is where they will need to look for the playable version too.
Thoughts?

Ended up splitting them
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