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Pokemon Mystery Dungeon: Rescue Team DX Model Ripping Project
#91
5/16/2022
After tinkering around with Blender, I managed to fix up the Eevee House and Water Hut models. (They use 2 separate textures, but AssetStudio exports them as .obj files in 1 texture mapping, resulting me to have to separate the model into parts to get the model to display properly with the separate textures.) I am not perfect with this, so I can improve in the future.

[Image: 1652722879.png]

[Image: 1652723462.png]
Ripping Stuff from Pokemon Mystery Dungeon: Rescue Team DX
Progress can be found here

A Blastoise With Power
[Image: pokemon-blastoise.gif]
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Thanked by: DogToon64
#92
5/17/2022
You know that Burning Forest from that cutscene where you and your partner run away?

Ripped it now

[Image: 17-05-2022-13-57-11-REC.png]
[Image: 17-05-2022-13-53-29-REC.png]


And Lapis Cave Entrance in which I ripped that last week. (Statue is a separate model)
[Image: area1.png]
[Image: area2.png]

The masked layer has to be edited into the ground base texture to show up.
[Image: 17-05-2022-14-08-45-REC.png]
Ripping Stuff from Pokemon Mystery Dungeon: Rescue Team DX
Progress can be found here

A Blastoise With Power
[Image: pokemon-blastoise.gif]
Reply
Thanked by: DogToon64


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