Posts: 30
Threads: 2
Joined: Feb 2021
06-15-2021, 06:04 PM
(This post was last modified: 06-15-2021, 08:05 PM by N0RTHBIRD.)
Posts: 1,044
Threads: 36
Joined: Nov 2014
You're pretty dang good!~ I wish I had thiose modeling skills!
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.
Discord: tabuuforte
YouTube: TabuuForte
GameJolt TabuuForte (I have a SSBF page there)
Posts: 30
Threads: 2
Joined: Feb 2021
08-03-2021, 11:58 AM
(This post was last modified: 08-03-2021, 12:00 PM by N0RTHBIRD.)
An Update!: Pokemon motion graphic's character (and environment) sheets. With these I was looking to shoot two birds with one stone, as these were both useful to draw for concept as well as being keyframes for the final. Each of the images on these sheets have a transparent version that will be included in the animation.
I also made a couple YouTube shorts/verticals for fun as a way to show the process behind these.
Going to start working on the 3D model/rig for the Ultraball next!
Posts: 1,044
Threads: 36
Joined: Nov 2014
I stink at topology and uv mapping, what's your secret?
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.
Discord: tabuuforte
YouTube: TabuuForte
GameJolt TabuuForte (I have a SSBF page there)
Posts: 30
Threads: 2
Joined: Feb 2021
08-05-2021, 12:07 PM
(This post was last modified: 08-05-2021, 12:11 PM by N0RTHBIRD.)
(08-04-2021, 08:51 PM)Kold-Virus Wrote: I stink at topology and uv mapping, what's your secret? 
Oh, so I use Maya for 3D most of the time, and this might be a lazy solution, but there's an auto-remesh and auto-retopology tool that works pretty well, so long as your models aren't too complex. For the keychain models I used curves to generate geometry from vectors I imported to Maya, creating the base shape of the model, then used that combo of tools to fix up the result. A lot of the time you'll have to manually adjust the mesh after as it's not perfect (and the results can be really surprising)! There's a similar tool in ZBrush called ZRemesher as well for 3D sculpts. To smooth out the topology I use "average vertices" in Maya to keep polys uniform, plus smooth edges. Then, for UV mapping I use Maya's 3D Cut & Sew! You can directly select on the mesh where the UV should make its cuts and that saves me so much time.
I hope that helped clarify some things... This is also just what I did for this particular project. Usually I box-model everything and re-topo by hand, so I guess it's best to alter your methods to what works best for the situation! There are a lot of techniques out there.
Posts: 1,044
Threads: 36
Joined: Nov 2014
You're pretty cool, North! Thanks so much!!
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.
Discord: tabuuforte
YouTube: TabuuForte
GameJolt TabuuForte (I have a SSBF page there)
Posts: 30
Threads: 2
Joined: Feb 2021
Posts: 1,044
Threads: 36
Joined: Nov 2014
You are awesome!
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.
Discord: tabuuforte
YouTube: TabuuForte
GameJolt TabuuForte (I have a SSBF page there)
Posts: 1,044
Threads: 36
Joined: Nov 2014
Do you make character models too?
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.
Discord: tabuuforte
YouTube: TabuuForte
GameJolt TabuuForte (I have a SSBF page there)
Posts: 30
Threads: 2
Joined: Feb 2021
(08-17-2021, 02:46 PM)Kold-Virus Wrote: Do you make character models too?
Yes, I do! My favorite modeling projects to work on are creatures, as they're a lot of fun to sculpt and rig.
Posts: 1,044
Threads: 36
Joined: Nov 2014
ZBrush or Blender? I'm trying to get started in Blender for sculpts but it's darn hard!
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.
Discord: tabuuforte
YouTube: TabuuForte
GameJolt TabuuForte (I have a SSBF page there)
Posts: 30
Threads: 2
Joined: Feb 2021
(08-17-2021, 07:18 PM)Kold-Virus Wrote: ZBrush or Blender? I'm trying to get started in Blender for sculpts but it's darn hard!
ZBrush. Blender's got a pretty nice suite of sculpting tools though.
Posts: 1,044
Threads: 36
Joined: Nov 2014
Oh, I see! Would you recommend a tablet, or is a mouse good enough?
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.
Discord: tabuuforte
YouTube: TabuuForte
GameJolt TabuuForte (I have a SSBF page there)
Posts: 30
Threads: 2
Joined: Feb 2021
(08-17-2021, 10:14 PM)Kold-Virus Wrote: Oh, I see! Would you recommend a tablet, or is a mouse good enough?
For sculpting, I do recommend a tablet! You can still sculpt with a mouse, but I find it easier to control and draw things out with a tablet pen.
Posts: 1,044
Threads: 36
Joined: Nov 2014
I need to find good tuts then because BOY it's tough.
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.
Discord: tabuuforte
YouTube: TabuuForte
GameJolt TabuuForte (I have a SSBF page there)
|