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Cookie Run Ovenbreak's .bank files.
#1
So here's something I discovered some days ago, the bank file "MasterBank.strings.bank" is the only file that has half of the game's sounds and music inside.

According to the garbage text, it says:

Ambience .assets C K .assets har_Pet .assets FriendShip .assets Init .assets M asterBank . assets strings emories_Island_Cookie0 0 19 .assets 20 .assets 107 .assets inigame .assets usic_Streams .assets _200 330 .assets 420 .assets PlatformAndObstacles .assets Result .assets SoundEff_ Common .assets UI .assets Tutorial .assets hbc .assets

I use VGMToolBox and selected the Advanced Cutter Tool then the Riff Style Header in the Presents option (Misc. Tools, Extraction tools, and then generic.) to view this, it makes a .wav file for some reasons.

Problem is, whenever I tried swapping the filename from .wav to .bank ( From VGMToolBox) and then extract it, it won't work. I even tried .fsb, nothing.

Can someone help me through this with tips and tutorials? I need to gain access to the .midi files. (Yes, they're encrypted, but SimonTime made a decryption tool for the case.)

To help, even more, I added an attachment for the bank file I was talking about earlier.


Attached Files
.zip   MasterBank Strings.zip (Size: 89.55 KB / Downloads: 86)
"Hey, hey, hey! Light the lamp, NOT THE RAT, LIGHT THE LAMP, NOTDARAT!!!!" - Rizzo: The Muppet Christmas Carol

Currently tinkering a few game engines around.
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"Hey, hey, hey! Light the lamp, NOT THE RAT, LIGHT THE LAMP, NOTDARAT!!!!" - Rizzo: The Muppet Christmas Carol

Currently tinkering a few game engines around.
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