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Sonic Game Models! (Updates on third post) (Update 03/02/2016)
#76
Could you post one of those textures?
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#77
Basically what I'm saying is, the diffuse textures are bland, and I wouldn't know how to go about making them look as they do in game; However, Turbo and RatchetMario have the Photoshop skills and know-how to do that. On top of that, Turbo knows how to turn the 06 world space normal maps into tangent normal maps. I read his tutorial for them, but I don't have enough confidence to try it out. (I would just submit the normal maps as-is, but the lord above knows that tangent normal maps are much more useful...)

Here are some examples, though: (Sonic's diffuse and his normal map, respectively)
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#78
Ah yes Sonic the bleached hedgehog and his object space normal map
[Image: 1471_Courage.jpg]
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#79
It's pretty much why most ports of 06 Sonic end up being awkwardly light blue like Classic Sonic for some reason: http://m.youtube.com/watch?v=ZkNqopACjxQ
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#80
While we're on the topic of Sonic '06 ripping, would it be possible to rip the Goal Ring model from that? I ask since '06 was the last appearance of the Heroes-style Goal Ring before Unleashed gave it an aesthetic overhaul.
3DS FC: 2105-8909-0435
NNID: MandL27
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Thanked by: SuperMario123311
#81
Alternate way you can also turns space normal maps to normal map with XNormal or Handplane. Mine is still very unstable for some models to generate the correctly normal map for some reason.

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#82
Handplane looks like a godsend. Simple, easy to use, and freeware... I'm gonna give it a try for my intended use (Gen-6 pokémon models), and if it works, I'll make sure to say something.


Edit: Hmmm... doesn't seem to want to work well with the Electabuzz map I'm trying it with.
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#83
I've tried Handplane, Eeeehhhhg Not the best option to go with in my opinion but I guess I just like my .bat files :U
[Image: 1471_Courage.jpg]
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#84
Can you help me rip Sinbad from SatSR?
[Image: qxzyTkh][Image: AdorableUncomfortableGangesdolphin-size_restricted.gif]
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